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From: SourceForge.net <no...@so...> - 2004-02-11 19:55:44
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Bugs item #895099, was opened at 2004-02-11 14:54 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895099&group_id=45158 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Frank Condello (pox) Assigned to: Nobody/Anonymous (nobody) Summary: Local attribute sets break global attributes/shaders. Initial Comment: Applying an attribute set with a textureshader to a single face of a box for example, will cause any textureshaders further up in the hierarchy (in the box's attribute set, etc.) to not render on the other 5 faces as it should. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=442052&aid=895099&group_id=45158 |