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From: Dair G. <da...@re...> - 2004-02-02 21:05:17
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Tom Sanham wrote: >Thanks, that's a really useful bit of information. The texture will be resized to the next largest - so for 250x250 you would have ended up with 256x256, which isn't much of a difference. For 260x260 you would have ended up with 512x512 internally, which can quickly chew up vram. There are some extensions to allow support of non-power-of-2 textures, but unfortunately they come with fairly severe restrictions. Adding support for them would be a possibility, but they're really intended for "straight on" texture usage (e.g., drawing textured quads to the screen as per Quartz Extreme) rather than general purpose texturing. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |