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From: Tom S. <to...@as...> - 2004-02-02 12:16:21
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Hi, I am experiencing the following issue with a Quesa based app I am writing: Win32 and Mac OS X (I havent tested on other platforms): Rendering any textured model to an offscreen DrawContext seems to take a very long time. I get roughly 3 fps on a 2.2GHz P4 for the simplest of textured models in a 160x200, 32bpp PixmapDrawContext. Non textured models render much faster, and on-screen rendering of any model performs great. Is this expected behaviour for Quesa, or am I doing something wrong? Thanks, Tom |