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From: Dair G. <da...@re...> - 2004-01-31 04:16:08
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Seth Willits wrote: >> The only thing I can think of is that when multiple models are in one = =20 >> big file, they can share parts. E.g., the same texture might be used = =20 >> on two different models, and this not only saves disk space, it saves = =20 >> texture RAM. You can't (easily) do that with separate files. We don't currently support it, but the last rev of QD3D did introduce the concept of an "external reference". This would let you build a 3DMF that refers to other 3DMFs, so you could keep a shared texture in one file and then reference it from other models. >Ahh. That makes sense. But there wouldn't be anything wrong with using =20 >separate files at least during development and fiddling would there? No, to be honest either approach is fine - a lot of games tend to keep each asset (model, texture, sound, whatever) in a separate file during development and then ship them as a .zip (or custom format) on release. -dair ___________________________________________________ mailto:dair+refnum.com http://www.refnum.com/ |