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From: Edward K. C. <ek...@lg...> - 2010-03-15 18:30:05
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Just wondering if there is any sample code for creating texture maps using CGBitmapContext and the like? I think I see what I need to do, but there may be some potential gotchas and most of the examples I've come across seem to deal with Quickdraw-era stuff like gworlds. Basically, what it comes down to is I have a client who wants to be able to import PDFs into rectangular sheets floating around in the 3D model, and Quickdraw is not so great with PDFs. -Ted |