|
From: Sean M. <se...@ro...> - 2009-08-26 14:39:56
|
On 8/25/09 1:52 PM, James Walker said: >> No, it's not needed. The current way to do FSAA requires both a >> kQ3AntiAliasModeMaskFullScreen style, and using >> kQ3DrawContextPropertyGLPixelFormat to provide a pixel format that >> supports multisampling. The Cocoa example program illustrates this. I >> guess we don't have a Carbon sample that does it, but it's pretty much >> the same. > >Oops, I oversimplified. IRUpdate.c would need to be updated to handle >antialias styles like QOUpdate.cpp does. I must say I don't really follow (no doubt because I don't really know what the code in question does, nor do I use it). Would it be feasible to change it to use only plain-gl calls (or CGL) instead of AGL calls? -- ____________________________________________________________ Sean McBride, B. Eng se...@ro... Rogue Research www.rogue-research.com Mac Software Developer Montréal, Québec, Canada |