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From: James W. <ja...@fr...> - 2009-08-25 20:52:59
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James Walker wrote: > No, it's not needed. The current way to do FSAA requires both a > kQ3AntiAliasModeMaskFullScreen style, and using > kQ3DrawContextPropertyGLPixelFormat to provide a pixel format that > supports multisampling. The Cocoa example program illustrates this. I > guess we don't have a Carbon sample that does it, but it's pretty much > the same. Oops, I oversimplified. IRUpdate.c would need to be updated to handle antialias styles like QOUpdate.cpp does. -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |