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From: Roger H. <rog...@mi...> - 2008-12-22 15:42:46
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Hi Sauro, Could you also correct an error in the UV mapping. In RS_Texture.cpp please change the line: rsPrivate->uvTransform.value[1][1] *= -1.0f; to read: rsPrivate->uvTransform.value[0][1] *= -1.0f; rsPrivate->uvTransform.value[1][1] *= -1.0f; rsPrivate->uvTransform.value[2][1] *= -1.0f; in other words, copy and paste twice and change the first index to be 0,1 and 2 in the three cases. This fixes a problem with texture rotation direction and V offset. Roger. |