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From: Roger H. <rog...@mi...> - 2008-10-21 13:35:14
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What do you all think on this. When certain tri-grids get turned into tri-meshes, they sometimes generate null triangles because two of the four corners of one of the grid quadrilateral are coincident. For instance the original QuickDraw3D sample code generated a sphere and a cone with Tri-grids and at the poles of the sphere and the point of the cone, this happened. Would it be worthwhile to not generate these null triangles, or should the tri-mesh constructor function filter them out or should we continue to filter them out every time we render or do processing of triangulated data such as when doing CSG calculations. Roger Holmes. |