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From: James W. <ja...@fr...> - 2008-06-03 20:54:42
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Edward K. Chew wrote: > I have been getting reports from users of a -28376 error > (kQ3ErrorInfiniteRationalPoint) appearing when they click in a view. > I have not been able to reproduce this so far, but I have been looking > closely at my picking code. There doesn't seem to be anything amiss > with the coordinates going into the window point pick, so that > suggests a geometry object in one of the display groups is acting up. > > Would I see that error if I were unlucky enough to click on a > polygonal element edge on, so that it is oriented exactly > perpendicular to the plane of view? I'm just trying to narrow down > the possibilities here. In the event of such an error, would the pick > simply not report any hits? That would be good. I could simply > ignore the error in that case. :) Assuming you are not explicitly using rational points, kQ3ErrorInfiniteRationalPoint is most likely to be caused by transforming a 3D point by a 4x4 matrix. Furthermore, the matrix would need to be not a rigid motion -- for instance not a local-to-world matrix, but maybe window-to-world or world-to-frustum or some such. I don't see anything like that in E3Ray3D_IntersectTriangle or E3Triangle_InterpolateHit, the key low-level routines used in picking. You could change your program so that it crashes when it receives kQ3ErrorInfiniteRationalPoint, and then the users could send you crash logs. :-) -- James W. Walker, Innoventive Software LLC <http://www.frameforge3d.com/> |