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From: James W. W. <os...@jw...> - 2008-05-19 16:17:55
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On May 19, 2008, at 5:18 AM, Roger Holmes wrote: > > On 17 May, 2008, at 21:42, James W. Walker wrote: > >> It is just TriGrids. In fact a textured TriGrid gets cached as a >> group of triangles, not a TriMesh, and the problem was that it was an >> inline group. I've checked in a fix. > > > I just realised something. Does this mean that if I have two triangle > objects in an ordinary group, the first with a texture and the second > without, that the same problem occurs? Maybe for a group generated > from a TriGrid, the texture is loose in the group before the > triangles? If I recall correctly, the texture shader is in an attribute set in the group before the triangles. |