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From: Roger H. <rog...@mi...> - 2008-05-18 22:45:06
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> >> It goes wrong with at least three renderers, so I think the problem >> is in Quesa's handling of the graphics state outside the sending of >> data to the renderer. I suspect it is not just Tri-grids, though it >> could be when the Tri-grids get converted to Tri-meshes. > > It is just TriGrids. In fact a textured TriGrid gets cached as a > group of triangles, not a TriMesh, and the problem was that it was an > inline group. I've checked in a fix. Wonderful. Thank you. Roger. |