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From: James W. W. <os...@jw...> - 2008-05-17 20:42:20
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On May 16, 2008, at 12:04 PM, Roger Holmes wrote: > It goes wrong with at least three renderers, so I think the problem > is in Quesa's handling of the graphics state outside the sending of > data to the renderer. I suspect it is not just Tri-grids, though it > could be when the Tri-grids get converted to Tri-meshes. It is just TriGrids. In fact a textured TriGrid gets cached as a group of triangles, not a TriMesh, and the problem was that it was an inline group. I've checked in a fix. |