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From: Daniele C. <dca...@in...> - 2008-03-19 14:10:26
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Spot light don't work fine, and I remember it is not never worked well with rayshade. www.interstudio.net/quesa/spot.jpg Direction is wrong because it never change. Point light seem work fine www.interstudio.net/quesa/point.jpg Roger Holmes ha scritto: > On 18 Mar, 2008, at 17:11, Daniele Cavallini wrote: > > >> I wrote: >> case kQ3PixelTypeRGB32: >> case kQ3PixelTypeARGB32: >> { >> unsigned int pixel; >> >> pixel = ( correct ( rgbaPixels[i][3] ) << >> 24) | >> // Alpha >> ( correct ( rgbaPixels[i][0] ) << >> 16) | >> ( correct ( rgbaPixels[i][1] ) << >> 8) | >> ( correct ( rgbaPixels[i][2] ) << >> 0 ) ; >> *((unsigned int *)rowAddr) = pixel; >> } >> break; >> For all the configuration same code. >> >> For mac osx powerPC.............OK >> For mac osx Intel.....................OK >> For Windows XP.....................OK >> For Windows Vista..................OK >> It is not so clear but the result are correct. >> > > > Well that is the main thing. Well done. > > Have you seen any problems with spot lights? In the RayShade renderer > they behave identically to point lights. Maybe my source is not right > up to date but I have not noticed any relevant bug fixes being > checked in since I checked out my copy. > > Roger > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Quesa-develop mailing list > Que...@li... > https://lists.sourceforge.net/lists/listinfo/quesa-develop > > |