From: Stephan B. <st...@wa...> - 2000-06-14 20:07:02
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What I completely got off track of saying was: How feasible/usable does it sound to store the GPiece XML file names inside the savegame INSTEAD of the GPieces and such? On Wed, 14 Jun 2000, Stephan Beal wrote: > Okay, you can now double-click on an XML file which a single GPiece > node and load that piece, completely intact. Cool. But here's what I > wanna do: > > Hide the graphics, and just show users the piece files. It's cleaner > (they don't see the back sides graphics, and we don't have to implement > that (10-minute-job, I know) filter in DirView). > Then the graphics can be called whatever, and the pieces can have real > names and hoverhelp like "This is a GEV Hovertank, MotherFucker!", > instead of "gev" and "gev-disabled". > > Using xml pieces, instead of (well, as an option) just allowing > arbitrary graphics to be clicked, the gamesets can be more organized, > and have nice names for the files, without requiring two files (for > sides of the piece, as one would "normally" have). > > Ya know, if we make the GPiece's use QMovies instead of QPixmaps, we > could make them use animated gifs :). But it'd be a pain in the ass to > do, I think, without breaking many GPiece internals apart. > > I also need to add support for a file containing more pieces (in some > kind of semi-useless container node, which might store settings like > "ignore piece positions, and place them at the PlaceMarker instead?"). > This is coming. > > This is not checked in yet, but I'll get to that tonight before I hit > the hay. > > ----- Stephan Beal > http://www.wanderinghorse.net > http://qub.sourceforge.net > st...@wa... > ste...@ei... -- ----- Stephan Beal http://www.wanderinghorse.net http://qub.sourceforge.net st...@wa... ste...@ei... |