From: Conan F. <con...@ya...> - 2000-05-27 22:17:21
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----- Original Message ----- From: "Dave Kirsch" <zo...@th...> To: <qua...@li...> Sent: Friday, May 26, 2000 11:52 AM Subject: Re: [Quake-devel] Software Renderer.. > Someone did that already. They wrote a DLL wrapper between Quake and > opengl32.dll that rewrote all the glColor..() functions to pass half the > requested alpha. See through walls and anything else. Since it was an OS > level change (hacking OpenGL calls), Quake couldn't really detect it. > > /// Zoid. That's actually pretty ingenious. I think it had limited distribution though---I use to run a site last year to track counter-cheating measures in Quakeworld Team Fortress, and I never came across that specific one (although there were plenty of .exe modifications). I guess all opengl games are open to that hack. __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com |