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From: bf g. <bfg...@ya...> - 2000-05-04 17:21:20
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We use a skeletal animation program to make 3d models with, and then we have to make those models much crappier so they'll work in quake. We could do alot more faster and better with quake if it had a skeletal animation system, and it would be much more worth while. I am wondering if developing a skeletal animation system for models is a priority for quake forge with QF gpl quake. Is it? I don't want to bring this up anymore if it's not important to this project, so this is what I am asking, does this group see skeletal animation as a priority enhancement to the GPL Quake engine? -BFGalbraith __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ |