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From: <no...@so...> - 2001-03-30 20:34:55
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Bugs item #233400, was updated on 2001-02-21 00:41 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=100882&aid=233400&group_id=882 Category: Visual Group: Visual/Audio Status: Open Priority: 5 Submitted By: Mathieu Olivier (molivier) Assigned to: Nobody/Anonymous (nobody) Summary: NUQ don't draw movable walls, ennemies ... Initial Comment: This is easily visible as soon as you play a little bit... I've already seen such a bug in newtree, but it has been fixed a few weeks ago now. Mathieu Olivier ---------------------------------------------------------------------- >Comment By: Bill Currie (taniwha) Date: 2001-03-30 12:34 Message: Logged In: YES user_id=2761 let me guess, redhat 7 with gcc-2.96? if so, get a real compiler :) (eg, gcc-2.95.x) gcc-2.96 is utter crap. ---------------------------------------------------------------------- Comment By: Mathieu Olivier (molivier) Date: 2001-03-13 09:10 Message: Logged In: YES user_id=82291 For a quick example: Grab a fresh code snapshot and compile it. Start a single player game and go through a teleport: the floor of the hall where you choose your episode isn't drawn (I suppose it is removable). The grid in the room at your right (after the water) isn't drawn either. ---------------------------------------------------------------------- Comment By: Bill Currie (taniwha) Date: 2001-03-06 21:48 Message: Logged In: YES user_id=2761 what map/mod? I haven't seen anything like this since before ztrick got ripped out. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=100882&aid=233400&group_id=882 |