From: Nelson R. <pal...@li...> - 1999-12-31 22:16:49
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On Fri, 31 Dec 1999, you wrote: > Nelson Rush wrote: > > > > On Thu, 30 Dec 1999, you wrote: > > > I forgot to add this stuff to the changelog and such.. but this is > > > basicly what I did: > > > > > > added cvar_t r_fog (0) > > > added cvar_t r_waterwarp (1) > > > > > > hopefully I'll have some volumetric fog code for you in a day or two. > > > It would have been here already if I had previous knowledge of the > > > stencil buffer and hadn't had to compile SSH :) > > > > Remember, we need to build the compatibility layer before you add > > anything that borks backwards compatibility. > > This is a user switch so that the user can turn fog and/or the OpenGL > water effect on/off...it doesn't break compatibility, just adds more > options for the user. > > -- > | Jeff Teunissen -=- Pres., Dusk To Dawn Computing -- d2deek at pmail.net > | Disclaimer: I am my employer, so anything I say goes for me too. :) > | dusknet.dhis.net is a black hole for email. Use my Reply-To address. > | Specializing in Debian GNU/Linux http://dusknet.dhis.net/~deek/ > > _______________________________________________ > Quake-devel mailing list > Qua...@li... > http://lists.sourceforge.net/mailman/listinfo/quake-devel Agreed, anything that doesn't break backwards compatibility will be optional in the compatibility layer (and also reside in the extended layer). I've got some ideas about implementing an easy to maintain compatibility layer that I will post to the mailing list very soon. -- "Guns don't kill people. It's those damn bullets. Guns just make them go really really fast." -- Jake Johanson |