From: Nelson R. <pal...@li...> - 1999-12-31 22:14:58
|
On Fri, 31 Dec 1999, you wrote: > Joseph Carter wrote: > > > > On Thu, Dec 30, 1999 at 08:21:49PM -0800, J. Westfall wrote: > > > seems like a person could have an unlimited number of email address, > > > it would just be a matter of the user creating a new account on a > > > personal unix box, using that email, then deleting that account. > > > > The account would be required for maintenance of the account tied to it. > > Could be changed of course since people do need to change email > > addresses at times. > > > > It'd also be possible to ban entire sites (hotmail) and possible make > > exceptions for certain addresses at those sites. > > > > Email may not be the BEST way to do it, but I don't see a whole lot of > > alternatives at the moment. Please feel free to suggest them. > > > > > I personally dont like the idea of user accounts just to play a game. > > > > A lot of people (the people running the servers) seem to want it. Them > > wanting it, we should create it--even if made optional. > > Indeed. Even if it's just local auth, it's a Good Thing(tm). > > > > what happens if the auth servers goes down? > > > > I don't like the idea of a central autho either. If the auth on a > > single machine is down, likely so is the server it's attached to. > > Central auth should scare the bejeezus out of everyone involved, which is > why I don't think it would happen. I don't believe in allowing a central > auth server to control who gets allowed to play QF, but at the same time > it makes sense for servers to get together -- so that once you have an > account on one server, you've got one on all of the servers in that > "guild". Since we could distribute the auth server with the rest of our > source, anyone who wants to start up a server or start up a guild could > do so, with no barrier to entry. > > > > or there is a prick server admin that just bans people until they are > > > "blacklisted" or even better an little exploit that just sends these > > > ban notices to the auth servers? you almost need to add a > > > verification method for servers, for "good" servers. heh. > > > > I think this is the biggest argument against central servers. Even just > > private auth to connect is better than what we have now (nothing) and is > > what has been requested. > > I do think we need local authorization control (user must be authorized > to connect to _this_ server), and the ability for one QW server to defer > to another auth server (say, for free or for-profit subscription > services, or intra-clan practice matches or something). Beyond that, I > think we should let the community self-organize and stay the hell out of > the way. > > -- > | Jeff Teunissen -=- Pres., Dusk To Dawn Computing -- d2deek at pmail.net > | Disclaimer: I am my employer, so anything I say goes for me too. :) > | dusknet.dhis.net is a black hole for email. Use my Reply-To address. > | Specializing in Debian GNU/Linux http://dusknet.dhis.net/~deek/ > > _______________________________________________ > Quake-devel mailing list > Qua...@li... > http://lists.sourceforge.net/mailman/listinfo/quake-devel I think it would be an invasion of privacy, mark of the beast and such. It might be best to avoid a central auth situation, this also may be why Id software never implemented such a solution. -- "Guns don't kill people. It's those damn bullets. Guns just make them go really really fast." -- Jake Johanson |