From: J. W. <jimbo1@u.washington.edu> - 1999-12-31 17:44:22
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On Fri, 31 Dec 1999, Hollis R Blanchard wrote: > Who wants to be managing an account when they could be playing Quake? > > Account management and password protection in the Real World is a large (and > boring) problem. In the Quake world, (as noted before) email addresses are > effectively infinate, and what other mechanism for identification is there?* > (And the thought of setting up a massive encryption scheme so crackers don't > steal your QW identity seems a little bit... odd.) These are some of the reasons a central player auth was removed from the original quakeworld, which is something people might want to look into before reimplementing it again. jim |