From: Seth G. <sga...@li...> - 2000-12-22 00:53:03
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On Thu, 21 Dec 2000, Matt Harmon wrote: > What I really want to know is, how does it compare to Quake 3? That depends on what features of Quake 3 interest you. Some features of Quake 3 that are absent from QuakeForge include things like bolt-on weapons (and other parts), shaders, and bezier curves. Features which QuakeForge haves which are absent from Quake 3 include things like software rendering, the engine source code, and the GPL license. Some of these features aren't very important. Software rendering is not important to most people who are interested in something like Quake 3. Bezier curves turned out to be more trouble to implement than they were worth, according to John Carmack (main programmer for Quake 3) because they are only useful for specific kinds of geometry - and they add lots of polygons but not much real "detail" __ __ _ _ __ __ _/ \__/ \__/ Seth Galbraith "The Serpent Lord" \__/ \__/ \_ \__/ \__/ \_ sga...@kr... #2244199 on ICQ _/ \__/ \__/ _/ \__/ \__/ http://www.planetquake.com/gg \__/ \__/ \_ |