From: Mike M. <sho...@gr...> - 2000-11-24 22:01:26
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On Friday 24 November 2000 04:55 pm, Malmberg wrote: > Yes, the world. IIRC (and I'm fairly certain I do) this is why you can't > see players under water unless the server thinks you can see them. > Blinding a player (due to a grenade or something) could work the same > way (a flag gets set by the QuakeC code that tells the server to not > send entities to that player). Even if someone turns of polyblend, they > still won't see anyone. (Even if it's possible to prevent the world from > being drawn and causing HOM, that could be considered a feature. They're > supposed to be blind, after all.) So, what....you're going to make the player dizzy in the game AND in reality? :) Put a warning notice for people with epilepsy. -- (sig) Aztech Systems, Inc. (The company formerly endorsed by Packard Bell) has got to be the simplest company to deal with...At least, that's what it is for me. However, you need to know the basic rules of engagement: * How to hear the instructions again: Hit 0 * How to talk to a human being: Go to the nearest McDonalds * How to know when you've heard the instructions: You'll hear "Thank you, and Goodbye." |