[Qb2c-cvs] goengine HISTORY,1.3,1.4
Brought to you by:
b_lindeijer,
syn9
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From: <b_l...@us...> - 2004-01-20 17:14:09
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Update of /cvsroot/qb2c/goengine
In directory sc8-pr-cvs1:/tmp/cvs-serv11303
Modified Files:
HISTORY
Log Message:
Many many warnings fixed. Still a lot to go...
Index: HISTORY
===================================================================
RCS file: /cvsroot/qb2c/goengine/HISTORY,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** HISTORY 3 Jan 2004 22:09:26 -0000 1.3
--- HISTORY 20 Jan 2004 17:14:06 -0000 1.4
***************
*** 1,2 ****
--- 1,8 ----
+ Jan 20
+ Bjorn:
+ - Warning fixes
+ - Compile fix for 'gamma' name conflict
+ - Compile fix for 'or' name conflict
+
Jan 03
- map edit updates now operational:
***************
*** 11,15 ****
causes warping on rotation on more than 1 axis
-
Dec 28
Syn9
--- 17,20 ----
***************
*** 21,33 ****
- cleared out all inventory/npc/shop variables, so that he new scripting
system has a clean basis for them. as well as removed updnpcs
! - drawpolys now resides in the game.cpp or mapedit.cpp files, instead of render.cpp
! this is to allow each one to have unique drawing routines. also these contain
! a drawsprite(short spritenum); which will contain code for rendering sprites/animation.
spritenum = -1 if its refering to the player, else, its refering to the npc #
! - globals.h and .cpp are now split up into engineglobals.cpp/.h containing root
! engine specific variables. and gameglobals.cpp/.h and mapeditglobals.cpp/.h
! - introduced fileinput.cpp/.h for filereading. any file loading and saving routines
! that are shared for any game/mapeditor specific data files will reside within.
! then mapeditfileinput.cpp/.h and gamefileinput.cpp/.h are for each version respectively.
Dec 19
--- 26,41 ----
- cleared out all inventory/npc/shop variables, so that he new scripting
system has a clean basis for them. as well as removed updnpcs
! - drawpolys now resides in the game.cpp or mapedit.cpp files, instead of
! render.cpp this is to allow each one to have unique drawing routines. also
! these contain a drawsprite(short spritenum); which will contain code for
! rendering sprites/animation.
spritenum = -1 if its refering to the player, else, its refering to the npc #
! - globals.h and .cpp are now split up into engineglobals.cpp/.h containing
! root engine specific variables. and gameglobals.cpp/.h and
! mapeditglobals.cpp/.h
! - introduced fileinput.cpp/.h for filereading. any file loading and saving
! routines that are shared for any game/mapeditor specific data files will
! reside within. then mapeditfileinput.cpp/.h and gamefileinput.cpp/.h are for
! each version respectively.
Dec 19
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