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From: <mal...@ma...> - 2010-09-01 19:25:45
|
Hi ! this is great news ! I'm gonna try it asap :) keep it up ! malefico. > Hello, > > For a while now I have been working on my own version of this engine, to > learn programming, etc. I just started rewriting it again, using pyglet. > It's a bit different in that I am aiming to make it primarily use > panoramic > images. > > Apart from some bugs, pyglet should be nice in that it provides a lot of > media playback (sound and video) in many formats, and it also has spacial > audio, which I think shouldn't be too difficult to incorporate. > > What I am working on won't be at all ready for use for a while (I only > work > on it every once in a while). Also, I don't have any of the original > pyzzle > code left in it. > > Here is what it looks like so far, having just switched from pygame to > pyglet. > > Movie playback and sound should be pretty easy to incorporate. Other > components I am still thinking about how to get them right - interface > elements, slide elements (pictures, etc), objects. > > Matthew > ------------------------------------------------------------------------------ > This SF.net Dev2Dev email is sponsored by: > > Show off your parallel programming skills. > Enter the Intel(R) Threading Challenge 2010. > http://p.sf.net/sfu/intel-thread-sfd_______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > |
From: malefico <mal...@ma...> - 2010-04-28 13:06:54
|
I realized the main.game is SQLite format, however I still couldn't read it. The list seems dead, so I guess I should make my own way. Regards malefico. mal...@ma... wrote: > Hi > > I'm the author of original demo game "Orbius Tertius" that is bundled with > Pyzzle 0.9. > > I'm really glad that development was restarted, I suspended development of > the game because at that time Pyzzle was frozen. I have downloaded 0.9 and > found that unfortunately the main.game file included cannot be read or > edited under linux. > > I'd like to help you out, so I'd like to know if the original demogame.py > was modified to run with the recent Pyzzle changes, if yes, I'd like to > have the source code so I could keep on working on it. > > Best regards and thank you for the initiative ! > > malefico. > > PS: I see that MPG playback doesn't work, and some of the functionality of > the game was lost (although the features page includes most of what is not > working). So I wanted to ask David what are his plans, if these issues I > mentioned are known bugs or just transitional problems. Thanks again. > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > |
From: <mal...@ma...> - 2010-04-27 15:37:33
|
Hi I'm the author of original demo game "Orbius Tertius" that is bundled with Pyzzle 0.9. I'm really glad that development was restarted, I suspended development of the game because at that time Pyzzle was frozen. I have downloaded 0.9 and found that unfortunately the main.game file included cannot be read or edited under linux. I'd like to help you out, so I'd like to know if the original demogame.py was modified to run with the recent Pyzzle changes, if yes, I'd like to have the source code so I could keep on working on it. Best regards and thank you for the initiative ! malefico. PS: I see that MPG playback doesn't work, and some of the functionality of the game was lost (although the features page includes most of what is not working). So I wanted to ask David what are his plans, if these issues I mentioned are known bugs or just transitional problems. Thanks again. |
From: Andrew J. <an...@la...> - 2004-05-13 10:31:05
|
Complete code re-write. Pyzzle is currently undergoing a complete re-write. The re-write will have the same goals as the original code, but with these added features: * Pyzzle will be distributed as a free standing library. * New API. * Improved design. No more hacks on hacks. I hope (: This makes the current code dead. Feel free to download and have a look, but I strongly recommend that the old code should not be used for any non-trivial games. Andy. |
From: <an...@la...> - 2004-05-12 23:56:20
|
I cannot say how long. It will take as long as it takes. I would wait. But there is nothing stopping you using the current code for testing slides/demos. But do not use it for a full game. BTW there is a group forking the current code. So they might have improvements. I have not kept in contact with them but here are there link: http://s2.invisionfree.com/Ilathid_Board/ Hope they are helpful Andy > How soon is this happening ? Is it worth even starting a project using > the current lib, or should I just wait for the rewrite ? > > Mark > > On Wed, 2004-05-12 at 03:28, an...@la... wrote: >> I plan to re-write Pyzzle from scratch. As far as I am concerned the >> current code is dead. It is just too mesy and yields unpredictable >> results. >> >> I am going to review the code and get back to everyone in a day or so. >> >> The new code will have a different API and will be a lib. >> >> Sorry I cannot help. >> >> Andy >> >> > I'm trying to use the change_slide function and am running into some >> > strange problems. Here is some simple code that works find with the >> > change slide: >> > >> > import os, sys >> > >> > #import the engine >> > import pyzzle >> > from pyzzle import * >> > >> > import Intro >> > from Intro import * >> > >> > #setup some defaults >> > parameters.setScreenSize((1024, 768)); >> > parameters.setResolution(24); >> > parameters.setSlideSize((800, 600)); >> > parameters.setBackgroundColor((0, 0, 0)); >> > #parameters.setZipMode(1) >> > >> > #paths to objects >> > paths.setTextPath(os.path.join('mydata','text')) >> > paths.setObjectPath(os.path.join('mydata', 'objects')) >> > paths.setSlidePath(os.path.join('mydata', 'slides')) >> > paths.setSoundPath(os.path.join('mydata', 'sounds')) >> > paths.setImagePath(os.path.join('mydata', 'images')) >> > paths.setMoviePath(os.path.join('mydata', 'movies')) >> > >> > view1_1 = Slide() >> > view1_3 = Slide() >> > >> > staticmovie = Movie('static_01.MPG') >> > >> > def change(): >> > staticmovie.play(1, 1) >> > pyzzle.change_slide(view1_3) >> > >> > >> > view1_1.setSlideFile('startscreen.jpg') >> > view1_1.appendHotspot(action, (213,160,225,119), action_cursor) >> > view1_1.appendMovie(staticmovie,(387,180)) >> > view1_1.setState(['bookdown', 1]) >> > view1_1.setAction(change) >> > >> > view1_3.setSlideFile('02.jpg') >> > view1_3.appendHotspot(view1_1, (0, 360, 640, 120), down_cursor, fade) >> > >> > #--start the game >> > pyzzle.setFirstSlide(view1_1) >> > >> > pyzzle.start() >> > >> > now, inside the change function, if I comment out the: >> > >> > staticmovie.play(1, 1) >> > >> > then the game does some strange stuff. First, it won't update the >> > screen until the window looses focus then gains it back, and at this >> > point it will update to the new slide, then immediately crash with >> this >> > error: >> > >> > Traceback (most recent call last): >> > File "myTest.py", line 47, in ? >> > pyzzle.start() >> > File "/home/line72/tmp/pyzzle-0.8/pyzzle.py", line 37, in start >> > pyzzlemain.gamemain() >> > File "enginecode/pyzzlemain.py", line 382, in gamemain >> > new_cursor_zone = get_map_pos(current_hotspotmap, event.pos) >> > AttributeError: event member not defined >> > >> > I don't understand why you HAVE to be playing a movie to do a slide >> > change. Is this a bug or the way its supposed to work ? The >> > documentation the website seemed a little outdated and I couldn't find >> > the change_slide anywhere in the docs. >> > >> > btw, I'm running gentoo linux with >> > python-2.3.3 >> > pygame-1.6 >> > pyzzle-0.8 >> > >> > Also, what's the best way to package a game created with pyzzle? Is >> it >> > best to include all of pyzzle with your game ? I found it stange the >> > pyzzle doesn't create a library and install itself in the python path. >> > >> > Any help is much appreciated, >> > Mark <Line72> Dillavou >> > >> > >> > ------------------------------------------------------- >> > This SF.Net email is sponsored by Sleepycat Software >> > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to >> > deliver >> > higher performing products faster, at low TCO. >> > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 >> > _______________________________________________ >> > Pyzzle-users mailing list >> > Pyz...@li... >> > https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> > >> >> >> >> ------------------------------------------------------- >> This SF.Net email is sponsored by Sleepycat Software >> Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to >> deliver >> higher performing products faster, at low TCO. >> http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 >> _______________________________________________ >> Pyzzle-users mailing list >> Pyz...@li... >> https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > deliver > higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > |
From: <the...@ya...> - 2004-05-12 14:51:17
|
Hum, I don't know what's Andy planning in his evil mind but I would surely wait for the rewrite... Cheers. malefico. --- Mark Dillavou <dil...@ua...> escribió: > How soon is this happening ? Is it worth even > starting a project using > the current lib, or should I just wait for the > rewrite ? > > Mark > > On Wed, 2004-05-12 at 03:28, an...@la... > wrote: > > I plan to re-write Pyzzle from scratch. As far as > I am concerned the > > current code is dead. It is just too mesy and > yields unpredictable > > results. > > > > I am going to review the code and get back to > everyone in a day or so. > > > > The new code will have a different API and will be > a lib. > > > > Sorry I cannot help. > > > > Andy > > > > > I'm trying to use the change_slide function and > am running into some > > > strange problems. Here is some simple code that > works find with the > > > change slide: > > > > > > import os, sys > > > > > > #import the engine > > > import pyzzle > > > from pyzzle import * > > > > > > import Intro > > > from Intro import * > > > > > > #setup some defaults > > > parameters.setScreenSize((1024, 768)); > > > parameters.setResolution(24); > > > parameters.setSlideSize((800, 600)); > > > parameters.setBackgroundColor((0, 0, 0)); > > > #parameters.setZipMode(1) > > > > > > #paths to objects > > > paths.setTextPath(os.path.join('mydata','text')) > > > paths.setObjectPath(os.path.join('mydata', > 'objects')) > > > paths.setSlidePath(os.path.join('mydata', > 'slides')) > > > paths.setSoundPath(os.path.join('mydata', > 'sounds')) > > > paths.setImagePath(os.path.join('mydata', > 'images')) > > > paths.setMoviePath(os.path.join('mydata', > 'movies')) > > > > > > view1_1 = Slide() > > > view1_3 = Slide() > > > > > > staticmovie = Movie('static_01.MPG') > > > > > > def change(): > > > staticmovie.play(1, 1) > > > pyzzle.change_slide(view1_3) > > > > > > > > > view1_1.setSlideFile('startscreen.jpg') > > > view1_1.appendHotspot(action, (213,160,225,119), > action_cursor) > > > view1_1.appendMovie(staticmovie,(387,180)) > > > view1_1.setState(['bookdown', 1]) > > > view1_1.setAction(change) > > > > > > view1_3.setSlideFile('02.jpg') > > > view1_3.appendHotspot(view1_1, (0, 360, 640, > 120), down_cursor, fade) > > > > > > #--start the game > > > pyzzle.setFirstSlide(view1_1) > > > > > > pyzzle.start() > > > > > > now, inside the change function, if I comment > out the: > > > > > > staticmovie.play(1, 1) > > > > > > then the game does some strange stuff. First, > it won't update the > > > screen until the window looses focus then gains > it back, and at this > > > point it will update to the new slide, then > immediately crash with this > > > error: > > > > > > Traceback (most recent call last): > > > File "myTest.py", line 47, in ? > > > pyzzle.start() > > > File "/home/line72/tmp/pyzzle-0.8/pyzzle.py", > line 37, in start > > > pyzzlemain.gamemain() > > > File "enginecode/pyzzlemain.py", line 382, in > gamemain > > > new_cursor_zone = > get_map_pos(current_hotspotmap, event.pos) > > > AttributeError: event member not defined > > > > > > I don't understand why you HAVE to be playing a > movie to do a slide > > > change. Is this a bug or the way its supposed > to work ? The > > > documentation the website seemed a little > outdated and I couldn't find > > > the change_slide anywhere in the docs. > > > > > > btw, I'm running gentoo linux with > > > python-2.3.3 > > > pygame-1.6 > > > pyzzle-0.8 > > > > > > Also, what's the best way to package a game > created with pyzzle? Is it > > > best to include all of pyzzle with your game ? > I found it stange the > > > pyzzle doesn't create a library and install > itself in the python path. > > > > > > Any help is much appreciated, > > > Mark <Line72> Dillavou > > > > > > > > > > ------------------------------------------------------- > > > This SF.Net email is sponsored by Sleepycat > Software > > > Learn developer strategies Cisco, Motorola, > Ericsson & Lucent use to > > > deliver > > > higher performing products faster, at low TCO. > > > > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > > > _______________________________________________ > > > Pyzzle-users mailing list > > > Pyz...@li... > > > > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > > > > > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by Sleepycat > Software > > Learn developer strategies Cisco, Motorola, > Ericsson & Lucent use to deliver > > higher performing products faster, at low TCO. > > > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > > _______________________________________________ > > Pyzzle-users mailing list > > Pyz...@li... > > > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson > & Lucent use to deliver > higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users ------------ Los mejores usados y las más tentadoras ofertas de 0km están en Yahoo! Autos. Comprá o vendé tu auto en http://autos.yahoo.com.ar |
From: Mark D. <dil...@ua...> - 2004-05-12 11:26:10
|
How soon is this happening ? Is it worth even starting a project using the current lib, or should I just wait for the rewrite ? Mark On Wed, 2004-05-12 at 03:28, an...@la... wrote: > I plan to re-write Pyzzle from scratch. As far as I am concerned the > current code is dead. It is just too mesy and yields unpredictable > results. > > I am going to review the code and get back to everyone in a day or so. > > The new code will have a different API and will be a lib. > > Sorry I cannot help. > > Andy > > > I'm trying to use the change_slide function and am running into some > > strange problems. Here is some simple code that works find with the > > change slide: > > > > import os, sys > > > > #import the engine > > import pyzzle > > from pyzzle import * > > > > import Intro > > from Intro import * > > > > #setup some defaults > > parameters.setScreenSize((1024, 768)); > > parameters.setResolution(24); > > parameters.setSlideSize((800, 600)); > > parameters.setBackgroundColor((0, 0, 0)); > > #parameters.setZipMode(1) > > > > #paths to objects > > paths.setTextPath(os.path.join('mydata','text')) > > paths.setObjectPath(os.path.join('mydata', 'objects')) > > paths.setSlidePath(os.path.join('mydata', 'slides')) > > paths.setSoundPath(os.path.join('mydata', 'sounds')) > > paths.setImagePath(os.path.join('mydata', 'images')) > > paths.setMoviePath(os.path.join('mydata', 'movies')) > > > > view1_1 = Slide() > > view1_3 = Slide() > > > > staticmovie = Movie('static_01.MPG') > > > > def change(): > > staticmovie.play(1, 1) > > pyzzle.change_slide(view1_3) > > > > > > view1_1.setSlideFile('startscreen.jpg') > > view1_1.appendHotspot(action, (213,160,225,119), action_cursor) > > view1_1.appendMovie(staticmovie,(387,180)) > > view1_1.setState(['bookdown', 1]) > > view1_1.setAction(change) > > > > view1_3.setSlideFile('02.jpg') > > view1_3.appendHotspot(view1_1, (0, 360, 640, 120), down_cursor, fade) > > > > #--start the game > > pyzzle.setFirstSlide(view1_1) > > > > pyzzle.start() > > > > now, inside the change function, if I comment out the: > > > > staticmovie.play(1, 1) > > > > then the game does some strange stuff. First, it won't update the > > screen until the window looses focus then gains it back, and at this > > point it will update to the new slide, then immediately crash with this > > error: > > > > Traceback (most recent call last): > > File "myTest.py", line 47, in ? > > pyzzle.start() > > File "/home/line72/tmp/pyzzle-0.8/pyzzle.py", line 37, in start > > pyzzlemain.gamemain() > > File "enginecode/pyzzlemain.py", line 382, in gamemain > > new_cursor_zone = get_map_pos(current_hotspotmap, event.pos) > > AttributeError: event member not defined > > > > I don't understand why you HAVE to be playing a movie to do a slide > > change. Is this a bug or the way its supposed to work ? The > > documentation the website seemed a little outdated and I couldn't find > > the change_slide anywhere in the docs. > > > > btw, I'm running gentoo linux with > > python-2.3.3 > > pygame-1.6 > > pyzzle-0.8 > > > > Also, what's the best way to package a game created with pyzzle? Is it > > best to include all of pyzzle with your game ? I found it stange the > > pyzzle doesn't create a library and install itself in the python path. > > > > Any help is much appreciated, > > Mark <Line72> Dillavou > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by Sleepycat Software > > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > > deliver > > higher performing products faster, at low TCO. > > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > > _______________________________________________ > > Pyzzle-users mailing list > > Pyz...@li... > > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver > higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users |
From: <an...@la...> - 2004-05-12 08:28:52
|
I plan to re-write Pyzzle from scratch. As far as I am concerned the current code is dead. It is just too mesy and yields unpredictable results. I am going to review the code and get back to everyone in a day or so. The new code will have a different API and will be a lib. Sorry I cannot help. Andy > I'm trying to use the change_slide function and am running into some > strange problems. Here is some simple code that works find with the > change slide: > > import os, sys > > #import the engine > import pyzzle > from pyzzle import * > > import Intro > from Intro import * > > #setup some defaults > parameters.setScreenSize((1024, 768)); > parameters.setResolution(24); > parameters.setSlideSize((800, 600)); > parameters.setBackgroundColor((0, 0, 0)); > #parameters.setZipMode(1) > > #paths to objects > paths.setTextPath(os.path.join('mydata','text')) > paths.setObjectPath(os.path.join('mydata', 'objects')) > paths.setSlidePath(os.path.join('mydata', 'slides')) > paths.setSoundPath(os.path.join('mydata', 'sounds')) > paths.setImagePath(os.path.join('mydata', 'images')) > paths.setMoviePath(os.path.join('mydata', 'movies')) > > view1_1 = Slide() > view1_3 = Slide() > > staticmovie = Movie('static_01.MPG') > > def change(): > staticmovie.play(1, 1) > pyzzle.change_slide(view1_3) > > > view1_1.setSlideFile('startscreen.jpg') > view1_1.appendHotspot(action, (213,160,225,119), action_cursor) > view1_1.appendMovie(staticmovie,(387,180)) > view1_1.setState(['bookdown', 1]) > view1_1.setAction(change) > > view1_3.setSlideFile('02.jpg') > view1_3.appendHotspot(view1_1, (0, 360, 640, 120), down_cursor, fade) > > #--start the game > pyzzle.setFirstSlide(view1_1) > > pyzzle.start() > > now, inside the change function, if I comment out the: > > staticmovie.play(1, 1) > > then the game does some strange stuff. First, it won't update the > screen until the window looses focus then gains it back, and at this > point it will update to the new slide, then immediately crash with this > error: > > Traceback (most recent call last): > File "myTest.py", line 47, in ? > pyzzle.start() > File "/home/line72/tmp/pyzzle-0.8/pyzzle.py", line 37, in start > pyzzlemain.gamemain() > File "enginecode/pyzzlemain.py", line 382, in gamemain > new_cursor_zone = get_map_pos(current_hotspotmap, event.pos) > AttributeError: event member not defined > > I don't understand why you HAVE to be playing a movie to do a slide > change. Is this a bug or the way its supposed to work ? The > documentation the website seemed a little outdated and I couldn't find > the change_slide anywhere in the docs. > > btw, I'm running gentoo linux with > python-2.3.3 > pygame-1.6 > pyzzle-0.8 > > Also, what's the best way to package a game created with pyzzle? Is it > best to include all of pyzzle with your game ? I found it stange the > pyzzle doesn't create a library and install itself in the python path. > > Any help is much appreciated, > Mark <Line72> Dillavou > > > ------------------------------------------------------- > This SF.Net email is sponsored by Sleepycat Software > Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to > deliver > higher performing products faster, at low TCO. > http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > |
From: Mark D. <dil...@ua...> - 2004-05-12 02:07:43
|
I'm trying to use the change_slide function and am running into some strange problems. Here is some simple code that works find with the change slide: import os, sys #import the engine import pyzzle from pyzzle import * import Intro from Intro import * #setup some defaults parameters.setScreenSize((1024, 768)); parameters.setResolution(24); parameters.setSlideSize((800, 600)); parameters.setBackgroundColor((0, 0, 0)); #parameters.setZipMode(1) #paths to objects paths.setTextPath(os.path.join('mydata','text')) paths.setObjectPath(os.path.join('mydata', 'objects')) paths.setSlidePath(os.path.join('mydata', 'slides')) paths.setSoundPath(os.path.join('mydata', 'sounds')) paths.setImagePath(os.path.join('mydata', 'images')) paths.setMoviePath(os.path.join('mydata', 'movies')) view1_1 = Slide() view1_3 = Slide() staticmovie = Movie('static_01.MPG') def change(): staticmovie.play(1, 1) pyzzle.change_slide(view1_3) view1_1.setSlideFile('startscreen.jpg') view1_1.appendHotspot(action, (213,160,225,119), action_cursor) view1_1.appendMovie(staticmovie,(387,180)) view1_1.setState(['bookdown', 1]) view1_1.setAction(change) view1_3.setSlideFile('02.jpg') view1_3.appendHotspot(view1_1, (0, 360, 640, 120), down_cursor, fade) #--start the game pyzzle.setFirstSlide(view1_1) pyzzle.start() now, inside the change function, if I comment out the: staticmovie.play(1, 1) then the game does some strange stuff. First, it won't update the screen until the window looses focus then gains it back, and at this point it will update to the new slide, then immediately crash with this error: Traceback (most recent call last): File "myTest.py", line 47, in ? pyzzle.start() File "/home/line72/tmp/pyzzle-0.8/pyzzle.py", line 37, in start pyzzlemain.gamemain() File "enginecode/pyzzlemain.py", line 382, in gamemain new_cursor_zone = get_map_pos(current_hotspotmap, event.pos) AttributeError: event member not defined I don't understand why you HAVE to be playing a movie to do a slide change. Is this a bug or the way its supposed to work ? The documentation the website seemed a little outdated and I couldn't find the change_slide anywhere in the docs. btw, I'm running gentoo linux with python-2.3.3 pygame-1.6 pyzzle-0.8 Also, what's the best way to package a game created with pyzzle? Is it best to include all of pyzzle with your game ? I found it stange the pyzzle doesn't create a library and install itself in the python path. Any help is much appreciated, Mark <Line72> Dillavou |
From: Charles B. <cb...@sy...> - 2003-04-01 21:06:03
|
I don't know. When I ran the script again it just worked. Probably some virtual particle popping in then out of existance. Charles Bryan Applications Engineer Symmetricom, Inc. 3750 Westwind Blvd. Santa Rosa, CA 95403 t 707.636.1825 f 707.527.6640 cb...@sy... <mailto:cb...@sy...> / <www.symmetricom.com>The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient are prohibited. If you received this in error, please contact the sender and delete the material from any computer. -----Original Message----- From: Andrew Jones [mailto:an...@la...] Sent: Monday, March 31, 2003 6:48 PM To: pyz...@li... Subject: Re: [Pyzzle-users] (no subject) Good work. What was the problem in the end? Charles Bryan wrote: > All is well. Thanks. Sometimes I'm too impatient. Too many irons in the > fire. > > > Charles Bryan > > Applications Engineer > Symmetricom, Inc. > 3750 Westwind Blvd. Santa Rosa, CA 95403 > t 707.636.1825 f 707.527.6640 > cb...@sy... <mailto:cb...@sy...> / > <www.symmetricom.com>The information transmitted is intended only for the > person or entity to which it is addressed and may contain confidential > and/or privileged material. Any review, retransmission, dissemination or > other use of, or taking of any action in reliance upon, this information by > persons or entities other than the intended recipient are prohibited. If you > received this in error, please contact the sender and delete the material > from any computer. > > > -----Original Message----- > From: Andrew Jones [mailto:an...@la...] > Sent: Friday, March 28, 2003 7:53 PM > To: pyz...@li... > Subject: Re: [Pyzzle-users] (no subject) > > Does it print an error message, or does it hang? > > Charles Bryan wrote: > >>Here's an update. I was able to get all modules to load by putting > > Pyzzle's > >>modules in Python's lib folder. Then it couldn't open data files. I > > placed > >>"pyzzledata" and "demodata" in Python's root directory and that fixed > > that. > >>However, the script seems to stop after loading the images and whatever. > > I > >>can see the forward cursor at (0,0) and I can see the linking book at >>center, but the cursor wouldn't move. I got this far so hopefully I can >>find why the script stops... seemingly. Thanks for helping. >> >> >>Charles Bryan >> >>Applications Engineer >>Symmetricom, Inc. >>3750 Westwind Blvd. Santa Rosa, CA 95403 >>t 707.636.1825 f 707.527.6640 >>cb...@sy... <mailto:cb...@sy...> / >><www.symmetricom.com>The information transmitted is intended only for the >>person or entity to which it is addressed and may contain confidential >>and/or privileged material. Any review, retransmission, dissemination or >>other use of, or taking of any action in reliance upon, this information > > by > >>persons or entities other than the intended recipient are prohibited. If > > you > >>received this in error, please contact the sender and delete the material >>from any computer. >> >> >> -----Original Message----- >>From: Andrew Jones [mailto:an...@la...] >>Sent: Thursday, March 27, 2003 3:57 PM >>To: pyz...@li... >>Subject: Re: [Pyzzle-users] (no subject) >> >>Crap. >> >>I found this FAQ: http://www.python.org/cgi-bin/faqw.py >> >>I have not used it before but it should be ok. >> >>Are you having still having the same problem with solarwolf? >> >>Let me know if no success and ill uninstall all my python stuff on >>win98 and try to recreate (and solve) your problem. >> >>Charles Bryan wrote: >> >> >>>No matter what I've tried so far I keep getting: >>> >>>Traceback (most recent call last): >>> File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? >>> import pyzzlemain >>>ImportError: No module named pyzzlemain >>> >>>Even if I put this module in the python directory! >>> >>>Is there some FAQ on this problem?? >>> >>> >>>Charles Bryan >>><<...OLE_Obj...>> >>>Applications Engineer >>>Symmetricom, Inc. >>>3750 Westwind Blvd. Santa Rosa, CA 95403 >>>t 707.636.1825 f 707.527.6640 >>>cb...@sy... <mailto:cb...@sy...> >>><mailto:cb...@sy... <mailto:cb...@sy...> > / >>><www.symmetricom.com <http://www.symmetricom.com> >The information >>>transmitted is intended only for the person or entity to which it is >>>addressed and may contain confidential and/or privileged material. Any >>>review, retransmission, dissemination or other use of, or taking of any >>>action in reliance upon, this information by persons or entities other >> >>than >> >> >>>the intended recipient are prohibited. If you received this in error, >> >>please >> >> >>>contact the sender and delete the material from any computer. >>> >>> >>> >>>------------------------------------------------------- >>>This SF.net email is sponsored by: >>>The Definitive IT and Networking Event. Be There! >>>NetWorld+Interop Las Vegas 2003 -- Register today! >>>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>>_______________________________________________ >>>Pyzzle-users mailing list >>>Pyz...@li... >>>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >>> >>> >>> >> >> >> >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: >>The Definitive IT and Networking Event. Be There! >>NetWorld+Interop Las Vegas 2003 -- Register today! >>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>_______________________________________________ >>Pyzzle-users mailing list >>Pyz...@li... >>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: >>The Definitive IT and Networking Event. Be There! >>NetWorld+Interop Las Vegas 2003 -- Register today! >>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>_______________________________________________ >>Pyzzle-users mailing list >>Pyz...@li... >>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> >> >> > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- > This SF.net email is sponsored by: ValueWeb: > Dedicated Hosting for just $79/mo with 500 GB of bandwidth! > No other company gives more support or power for your dedicated server > http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Pyzzle-users mailing list Pyz...@li... https://lists.sourceforge.net/lists/listinfo/pyzzle-users |
From: Andrew J. <an...@la...> - 2003-04-01 02:31:00
|
Good work. What was the problem in the end? Charles Bryan wrote: > All is well. Thanks. Sometimes I'm too impatient. Too many irons in the > fire. > > > Charles Bryan > > Applications Engineer > Symmetricom, Inc. > 3750 Westwind Blvd. Santa Rosa, CA 95403 > t 707.636.1825 f 707.527.6640 > cb...@sy... <mailto:cb...@sy...> / > <www.symmetricom.com>The information transmitted is intended only for the > person or entity to which it is addressed and may contain confidential > and/or privileged material. Any review, retransmission, dissemination or > other use of, or taking of any action in reliance upon, this information by > persons or entities other than the intended recipient are prohibited. If you > received this in error, please contact the sender and delete the material > from any computer. > > > -----Original Message----- > From: Andrew Jones [mailto:an...@la...] > Sent: Friday, March 28, 2003 7:53 PM > To: pyz...@li... > Subject: Re: [Pyzzle-users] (no subject) > > Does it print an error message, or does it hang? > > Charles Bryan wrote: > >>Here's an update. I was able to get all modules to load by putting > > Pyzzle's > >>modules in Python's lib folder. Then it couldn't open data files. I > > placed > >>"pyzzledata" and "demodata" in Python's root directory and that fixed > > that. > >>However, the script seems to stop after loading the images and whatever. > > I > >>can see the forward cursor at (0,0) and I can see the linking book at >>center, but the cursor wouldn't move. I got this far so hopefully I can >>find why the script stops... seemingly. Thanks for helping. >> >> >>Charles Bryan >> >>Applications Engineer >>Symmetricom, Inc. >>3750 Westwind Blvd. Santa Rosa, CA 95403 >>t 707.636.1825 f 707.527.6640 >>cb...@sy... <mailto:cb...@sy...> / >><www.symmetricom.com>The information transmitted is intended only for the >>person or entity to which it is addressed and may contain confidential >>and/or privileged material. Any review, retransmission, dissemination or >>other use of, or taking of any action in reliance upon, this information > > by > >>persons or entities other than the intended recipient are prohibited. If > > you > >>received this in error, please contact the sender and delete the material >>from any computer. >> >> >> -----Original Message----- >>From: Andrew Jones [mailto:an...@la...] >>Sent: Thursday, March 27, 2003 3:57 PM >>To: pyz...@li... >>Subject: Re: [Pyzzle-users] (no subject) >> >>Crap. >> >>I found this FAQ: http://www.python.org/cgi-bin/faqw.py >> >>I have not used it before but it should be ok. >> >>Are you having still having the same problem with solarwolf? >> >>Let me know if no success and ill uninstall all my python stuff on >>win98 and try to recreate (and solve) your problem. >> >>Charles Bryan wrote: >> >> >>>No matter what I've tried so far I keep getting: >>> >>>Traceback (most recent call last): >>> File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? >>> import pyzzlemain >>>ImportError: No module named pyzzlemain >>> >>>Even if I put this module in the python directory! >>> >>>Is there some FAQ on this problem?? >>> >>> >>>Charles Bryan >>><<...OLE_Obj...>> >>>Applications Engineer >>>Symmetricom, Inc. >>>3750 Westwind Blvd. Santa Rosa, CA 95403 >>>t 707.636.1825 f 707.527.6640 >>>cb...@sy... <mailto:cb...@sy...> >>><mailto:cb...@sy... <mailto:cb...@sy...> > / >>><www.symmetricom.com <http://www.symmetricom.com> >The information >>>transmitted is intended only for the person or entity to which it is >>>addressed and may contain confidential and/or privileged material. Any >>>review, retransmission, dissemination or other use of, or taking of any >>>action in reliance upon, this information by persons or entities other >> >>than >> >> >>>the intended recipient are prohibited. If you received this in error, >> >>please >> >> >>>contact the sender and delete the material from any computer. >>> >>> >>> >>>------------------------------------------------------- >>>This SF.net email is sponsored by: >>>The Definitive IT and Networking Event. Be There! >>>NetWorld+Interop Las Vegas 2003 -- Register today! >>>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>>_______________________________________________ >>>Pyzzle-users mailing list >>>Pyz...@li... >>>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >>> >>> >>> >> >> >> >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: >>The Definitive IT and Networking Event. Be There! >>NetWorld+Interop Las Vegas 2003 -- Register today! >>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>_______________________________________________ >>Pyzzle-users mailing list >>Pyz...@li... >>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: >>The Definitive IT and Networking Event. Be There! >>NetWorld+Interop Las Vegas 2003 -- Register today! >>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>_______________________________________________ >>Pyzzle-users mailing list >>Pyz...@li... >>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> >> >> > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- > This SF.net email is sponsored by: ValueWeb: > Dedicated Hosting for just $79/mo with 500 GB of bandwidth! > No other company gives more support or power for your dedicated server > http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > |
From: Charles B. <cb...@sy...> - 2003-03-31 14:49:45
|
All is well. Thanks. Sometimes I'm too impatient. Too many irons in the fire. Charles Bryan Applications Engineer Symmetricom, Inc. 3750 Westwind Blvd. Santa Rosa, CA 95403 t 707.636.1825 f 707.527.6640 cb...@sy... <mailto:cb...@sy...> / <www.symmetricom.com>The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient are prohibited. If you received this in error, please contact the sender and delete the material from any computer. -----Original Message----- From: Andrew Jones [mailto:an...@la...] Sent: Friday, March 28, 2003 7:53 PM To: pyz...@li... Subject: Re: [Pyzzle-users] (no subject) Does it print an error message, or does it hang? Charles Bryan wrote: > Here's an update. I was able to get all modules to load by putting Pyzzle's > modules in Python's lib folder. Then it couldn't open data files. I placed > "pyzzledata" and "demodata" in Python's root directory and that fixed that. > However, the script seems to stop after loading the images and whatever. I > can see the forward cursor at (0,0) and I can see the linking book at > center, but the cursor wouldn't move. I got this far so hopefully I can > find why the script stops... seemingly. Thanks for helping. > > > Charles Bryan > > Applications Engineer > Symmetricom, Inc. > 3750 Westwind Blvd. Santa Rosa, CA 95403 > t 707.636.1825 f 707.527.6640 > cb...@sy... <mailto:cb...@sy...> / > <www.symmetricom.com>The information transmitted is intended only for the > person or entity to which it is addressed and may contain confidential > and/or privileged material. Any review, retransmission, dissemination or > other use of, or taking of any action in reliance upon, this information by > persons or entities other than the intended recipient are prohibited. If you > received this in error, please contact the sender and delete the material > from any computer. > > > -----Original Message----- > From: Andrew Jones [mailto:an...@la...] > Sent: Thursday, March 27, 2003 3:57 PM > To: pyz...@li... > Subject: Re: [Pyzzle-users] (no subject) > > Crap. > > I found this FAQ: http://www.python.org/cgi-bin/faqw.py > > I have not used it before but it should be ok. > > Are you having still having the same problem with solarwolf? > > Let me know if no success and ill uninstall all my python stuff on > win98 and try to recreate (and solve) your problem. > > Charles Bryan wrote: > >>No matter what I've tried so far I keep getting: >> >>Traceback (most recent call last): >> File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? >> import pyzzlemain >>ImportError: No module named pyzzlemain >> >>Even if I put this module in the python directory! >> >>Is there some FAQ on this problem?? >> >> >>Charles Bryan >> <<...OLE_Obj...>> >>Applications Engineer >>Symmetricom, Inc. >>3750 Westwind Blvd. Santa Rosa, CA 95403 >>t 707.636.1825 f 707.527.6640 >>cb...@sy... <mailto:cb...@sy...> >><mailto:cb...@sy... <mailto:cb...@sy...> > / >><www.symmetricom.com <http://www.symmetricom.com> >The information >>transmitted is intended only for the person or entity to which it is >>addressed and may contain confidential and/or privileged material. Any >>review, retransmission, dissemination or other use of, or taking of any >>action in reliance upon, this information by persons or entities other > > than > >>the intended recipient are prohibited. If you received this in error, > > please > >>contact the sender and delete the material from any computer. >> >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: >>The Definitive IT and Networking Event. Be There! >>NetWorld+Interop Las Vegas 2003 -- Register today! >>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>_______________________________________________ >>Pyzzle-users mailing list >>Pyz...@li... >>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> >> >> > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Pyzzle-users mailing list Pyz...@li... https://lists.sourceforge.net/lists/listinfo/pyzzle-users |
From: Andrew J. <an...@la...> - 2003-03-29 03:36:26
|
Does it print an error message, or does it hang? Charles Bryan wrote: > Here's an update. I was able to get all modules to load by putting Pyzzle's > modules in Python's lib folder. Then it couldn't open data files. I placed > "pyzzledata" and "demodata" in Python's root directory and that fixed that. > However, the script seems to stop after loading the images and whatever. I > can see the forward cursor at (0,0) and I can see the linking book at > center, but the cursor wouldn't move. I got this far so hopefully I can > find why the script stops... seemingly. Thanks for helping. > > > Charles Bryan > > Applications Engineer > Symmetricom, Inc. > 3750 Westwind Blvd. Santa Rosa, CA 95403 > t 707.636.1825 f 707.527.6640 > cb...@sy... <mailto:cb...@sy...> / > <www.symmetricom.com>The information transmitted is intended only for the > person or entity to which it is addressed and may contain confidential > and/or privileged material. Any review, retransmission, dissemination or > other use of, or taking of any action in reliance upon, this information by > persons or entities other than the intended recipient are prohibited. If you > received this in error, please contact the sender and delete the material > from any computer. > > > -----Original Message----- > From: Andrew Jones [mailto:an...@la...] > Sent: Thursday, March 27, 2003 3:57 PM > To: pyz...@li... > Subject: Re: [Pyzzle-users] (no subject) > > Crap. > > I found this FAQ: http://www.python.org/cgi-bin/faqw.py > > I have not used it before but it should be ok. > > Are you having still having the same problem with solarwolf? > > Let me know if no success and ill uninstall all my python stuff on > win98 and try to recreate (and solve) your problem. > > Charles Bryan wrote: > >>No matter what I've tried so far I keep getting: >> >>Traceback (most recent call last): >> File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? >> import pyzzlemain >>ImportError: No module named pyzzlemain >> >>Even if I put this module in the python directory! >> >>Is there some FAQ on this problem?? >> >> >>Charles Bryan >> <<...OLE_Obj...>> >>Applications Engineer >>Symmetricom, Inc. >>3750 Westwind Blvd. Santa Rosa, CA 95403 >>t 707.636.1825 f 707.527.6640 >>cb...@sy... <mailto:cb...@sy...> >><mailto:cb...@sy... <mailto:cb...@sy...> > / >><www.symmetricom.com <http://www.symmetricom.com> >The information >>transmitted is intended only for the person or entity to which it is >>addressed and may contain confidential and/or privileged material. Any >>review, retransmission, dissemination or other use of, or taking of any >>action in reliance upon, this information by persons or entities other > > than > >>the intended recipient are prohibited. If you received this in error, > > please > >>contact the sender and delete the material from any computer. >> >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: >>The Definitive IT and Networking Event. Be There! >>NetWorld+Interop Las Vegas 2003 -- Register today! >>http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en >>_______________________________________________ >>Pyzzle-users mailing list >>Pyz...@li... >>https://lists.sourceforge.net/lists/listinfo/pyzzle-users >> >> >> > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > |
From: Charles B. <cb...@sy...> - 2003-03-28 18:48:40
|
The script I was referring to is the game demo. Charles Bryan <<...OLE_Obj...>> Applications Engineer Symmetricom, Inc. 3750 Westwind Blvd. Santa Rosa, CA 95403 t 707.636.1825 f 707.527.6640 cb...@sy... <mailto:cb...@sy...> <mailto:cb...@sy... <mailto:cb...@sy...> > / <www.symmetricom.com <http://www.symmetricom.com> >The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient are prohibited. If you received this in error, please contact the sender and delete the material from any computer. |
From: Charles B. <cb...@sy...> - 2003-03-28 18:41:20
|
Here's an update. I was able to get all modules to load by putting Pyzzle's modules in Python's lib folder. Then it couldn't open data files. I placed "pyzzledata" and "demodata" in Python's root directory and that fixed that. However, the script seems to stop after loading the images and whatever. I can see the forward cursor at (0,0) and I can see the linking book at center, but the cursor wouldn't move. I got this far so hopefully I can find why the script stops... seemingly. Thanks for helping. Charles Bryan Applications Engineer Symmetricom, Inc. 3750 Westwind Blvd. Santa Rosa, CA 95403 t 707.636.1825 f 707.527.6640 cb...@sy... <mailto:cb...@sy...> / <www.symmetricom.com>The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient are prohibited. If you received this in error, please contact the sender and delete the material from any computer. -----Original Message----- From: Andrew Jones [mailto:an...@la...] Sent: Thursday, March 27, 2003 3:57 PM To: pyz...@li... Subject: Re: [Pyzzle-users] (no subject) Crap. I found this FAQ: http://www.python.org/cgi-bin/faqw.py I have not used it before but it should be ok. Are you having still having the same problem with solarwolf? Let me know if no success and ill uninstall all my python stuff on win98 and try to recreate (and solve) your problem. Charles Bryan wrote: > No matter what I've tried so far I keep getting: > > Traceback (most recent call last): > File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? > import pyzzlemain > ImportError: No module named pyzzlemain > > Even if I put this module in the python directory! > > Is there some FAQ on this problem?? > > > Charles Bryan > <<...OLE_Obj...>> > Applications Engineer > Symmetricom, Inc. > 3750 Westwind Blvd. Santa Rosa, CA 95403 > t 707.636.1825 f 707.527.6640 > cb...@sy... <mailto:cb...@sy...> > <mailto:cb...@sy... <mailto:cb...@sy...> > / > <www.symmetricom.com <http://www.symmetricom.com> >The information > transmitted is intended only for the person or entity to which it is > addressed and may contain confidential and/or privileged material. Any > review, retransmission, dissemination or other use of, or taking of any > action in reliance upon, this information by persons or entities other than > the intended recipient are prohibited. If you received this in error, please > contact the sender and delete the material from any computer. > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Pyzzle-users mailing list Pyz...@li... https://lists.sourceforge.net/lists/listinfo/pyzzle-users |
From: Andrew J. <an...@la...> - 2003-03-27 23:40:03
|
Crap. I found this FAQ: http://www.python.org/cgi-bin/faqw.py I have not used it before but it should be ok. Are you having still having the same problem with solarwolf? Let me know if no success and ill uninstall all my python stuff on win98 and try to recreate (and solve) your problem. Charles Bryan wrote: > No matter what I've tried so far I keep getting: > > Traceback (most recent call last): > File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? > import pyzzlemain > ImportError: No module named pyzzlemain > > Even if I put this module in the python directory! > > Is there some FAQ on this problem?? > > > Charles Bryan > <<...OLE_Obj...>> > Applications Engineer > Symmetricom, Inc. > 3750 Westwind Blvd. Santa Rosa, CA 95403 > t 707.636.1825 f 707.527.6640 > cb...@sy... <mailto:cb...@sy...> > <mailto:cb...@sy... <mailto:cb...@sy...> > / > <www.symmetricom.com <http://www.symmetricom.com> >The information > transmitted is intended only for the person or entity to which it is > addressed and may contain confidential and/or privileged material. Any > review, retransmission, dissemination or other use of, or taking of any > action in reliance upon, this information by persons or entities other than > the intended recipient are prohibited. If you received this in error, please > contact the sender and delete the material from any computer. > > > > ------------------------------------------------------- > This SF.net email is sponsored by: > The Definitive IT and Networking Event. Be There! > NetWorld+Interop Las Vegas 2003 -- Register today! > http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en > _______________________________________________ > Pyzzle-users mailing list > Pyz...@li... > https://lists.sourceforge.net/lists/listinfo/pyzzle-users > > > |
From: Charles B. <cb...@sy...> - 2003-03-27 17:08:54
|
No matter what I've tried so far I keep getting: Traceback (most recent call last): File "C:\Program Files\Pyzzle-0.8\pyzzle.py", line 26, in ? import pyzzlemain ImportError: No module named pyzzlemain Even if I put this module in the python directory! Is there some FAQ on this problem?? Charles Bryan <<...OLE_Obj...>> Applications Engineer Symmetricom, Inc. 3750 Westwind Blvd. Santa Rosa, CA 95403 t 707.636.1825 f 707.527.6640 cb...@sy... <mailto:cb...@sy...> <mailto:cb...@sy... <mailto:cb...@sy...> > / <www.symmetricom.com <http://www.symmetricom.com> >The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient are prohibited. If you received this in error, please contact the sender and delete the material from any computer. |
From: Andrew J. <an...@la...> - 2003-03-26 12:09:21
|
I have finally burked it and changed this list reply option to "reply list". So no more clicking on the reply-all button (: What does this mean? -> When you reply to a post from this list it will be sent back to the list not the sender of the post. If anyone has any problems please let me know. Thanks Andy |
From: Charles B. <cb...@sy...> - 2003-03-24 21:15:07
|
I'm just joining and I'm sure this question has come up previously. Why can't I get anything to run? I have downloaded the depedancies. Is there an FAQ somewhere? I have PYTHONPATH set, which gets rid of the can't find module errors, however "pygame" is not found. Sure enough, I can't find it either. Charles Bryan <<...OLE_Obj...>> Applications Engineer Symmetricom, Inc. 3750 Westwind Blvd. Santa Rosa, CA 95403 t 707.636.1825 f 707.527.6640 cb...@sy... <mailto:cb...@sy...> <mailto:cb...@sy... <mailto:cb...@sy...> > / <www.symmetricom.com <http://www.symmetricom.com> >The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient are prohibited. If you received this in error, please contact the sender and delete the material from any computer. |
From: Andrew J. <an...@la...> - 2002-12-13 15:22:05
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Rockin: http://www.gamespy.com/interviews/december02/agdcwrap/index3.shtml |
From: Andrew J. <an...@la...> - 2002-12-03 06:18:54
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It rough but complete. Please send me any errors. I hope they help. A. |
From: <the...@ya...> - 2002-11-28 14:47:49
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--- Andrew Jones <an...@la...> escribió: > > > Malefico you are part of Team-Pyzzle, weather you > like it or not. (: > > I hope to see you all there. [: > A. OK, I'll be near the Melbourne area.. let's say about 15000 km near :-) Thanx Andy, best of luck for the team ! (I will brag about it in my site !) malefico Ahora podés usar Yahoo! Messenger desde tu celular. Aprendé cómo hacerlo en Yahoo! Móvil: http://ar.mobile.yahoo.com/sms.html |
From: Andrew J. <an...@la...> - 2002-11-28 12:29:44
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On dec. 7th & 8th Pyzzle will be on display at the Australian Game Developers Conference (http://agdc.com.au/). Pyzzle was short listed for the Australian Game Developer award for the Best Unsigned Game. Hence the Team-Pyzzle will be manning a booth at the conference to demonstrate Pyzzle to the masses and the judges. So if you are in Melbourne and want to see Team-Pyzzle in action drop in. Malefico you are part of Team-Pyzzle, weather you like it or not. (: I hope to see you all there. [: A. |
From: Andrew J. <an...@la...> - 2002-11-24 03:24:36
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The skeleton of what will become the API specification is now online. Check it out here: http://pyzzle.sourceforge.net/docs/index.html Still incomplete but useful as a reference. All I have to do now is write them. (: A |
From: Andrew J. <an...@la...> - 2002-11-23 05:45:37
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Download: http://pyzzle.sourceforge.net/downloads.html Note - I have included 2 version of source files. A unix tarball and a zip file for windows. The only difference is that the windows version has windows formatted text files. New features include: * New and now complete API, the last major modification I promise. * Support for basic objects, player can now pickup and look at objects in their inventory. * ZipMode feature added. Look in the options sub menu. * Plus bug fixes, minor file reorganization Thanks goes to Drake Wilson for fixing the delay-chaining and transition bugs. Next on the agenda: address path issue and documentation. Now to tell everyone: freshmeat, elysiun, pygame, mc... I forget how much work this is. (: |