Um, could you be more specific? Are you talking about a
problem with the BitmapCanvas component (see the doodle
sample for one example) or are you talking about having built-
in paint tools in the resourceEditor to draw on the
BitmapCanvas or something else?
ka
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I think the only sensible way to do this is to draw on a BitmapCanvas
component in the layout. You can put controls on top of the
BitmapCanvas, but the support for that in wxWidgets really only works
well on Windows.
Someone will have to write the "paint tools" so at a minimum this is
probably a 1.1 or later feature of the resourceEditor or a runtime tool.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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Um, could you be more specific? Are you talking about a
problem with the BitmapCanvas component (see the doodle
sample for one example) or are you talking about having built-
in paint tools in the resourceEditor to draw on the
BitmapCanvas or something else?
ka
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Clarification: I'd like built-in paint tools in the resource
editor to draw on the Card, the wxFrame I believe, itself.
Like in the original HyperCard. You could just draw right
onto the card itself.
It's REALLY USEFUL. I promise.
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I think the only sensible way to do this is to draw on a BitmapCanvas
component in the layout. You can put controls on top of the
BitmapCanvas, but the support for that in wxWidgets really only works
well on Windows.
Someone will have to write the "paint tools" so at a minimum this is
probably a 1.1 or later feature of the resourceEditor or a runtime tool.