#92 Drawing on Cards

open
nobody
None
5
2003-08-21
2003-08-21
No

I want to be able to draw onto cards:
* Text
* Lines
* Ovals

FUCK static text. I just want to draw right onto the
card. I don't want to think about how it's handled in
the back end.

Discussion

  • Kevin Altis

    Kevin Altis - 2003-08-21

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    Um, could you be more specific? Are you talking about a
    problem with the BitmapCanvas component (see the doodle
    sample for one example) or are you talking about having built-
    in paint tools in the resourceEditor to draw on the
    BitmapCanvas or something else?

    ka

     
  • Lion Rushton Brock Kimbro

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    user_id=6516

    Clarification: I'd like built-in paint tools in the resource
    editor to draw on the Card, the wxFrame I believe, itself.

    Like in the original HyperCard. You could just draw right
    onto the card itself.
    It's REALLY USEFUL. I promise.

     
  • Kevin Altis

    Kevin Altis - 2004-04-21

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    user_id=228025

    I think the only sensible way to do this is to draw on a BitmapCanvas
    component in the layout. You can put controls on top of the
    BitmapCanvas, but the support for that in wxWidgets really only works
    well on Windows.

    Someone will have to write the "paint tools" so at a minimum this is
    probably a 1.1 or later feature of the resourceEditor or a runtime tool.

     

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