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From: <no...@so...> - 2002-11-24 13:10:53
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Patches item #643038, was opened at 2002-11-24 13:10 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=305988&aid=643038&group_id=5988 Category: Tk Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Tom Whittock (tomwhittock) Assigned to: Nobody/Anonymous (nobody) Summary: Tk Rawopengl resize / matrix mode fix Initial Comment: Apologies for this not being in a proper patch format. I can't find the file in your CVS respository, so I don't know if this is even relevant anymore. If you attempt to resize a Rawopengl Widget, you can get into a situation where it recieves a tkRedraw-using message during the update_idletasks call inside tkRedraw. This is only a problem inside the gl{Push|Pop}Matrix pair, since you can cause a stack overflow. Also, I wouldn't rely on self.redraw to keep the matrix mode as projection, so I put another matrix mode set in there. Here's the "fixed" function. Perhaps it'd be a good idea to know why update_idletasks is being called in redraw. distribution file: OpenGL/tk/__init__.py class Rawopengl: def tkRedraw(self, *dummy): # This must be outside of a pushmatrix, since a resize event # will call redraw recursively. self.update_idletasks() self.tk.call(self._w, 'makecurrent') _mode = glGetDoublev(GL_MATRIX_MODE) glMatrixMode(GL_PROJECTION) glPushMatrix() self.redraw() glFlush() glMatrixMode(GL_PROJECTION) glPopMatrix() glMatrixMode(_mode) self.tk.call(self._w, 'swapbuffers') ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=305988&aid=643038&group_id=5988 |
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From: <no...@so...> - 2002-11-22 11:32:17
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Bugs item #642239, was opened at 2002-11-22 11:32 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=642239&group_id=5988 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Calle Lejdfors (clejdfors) Assigned to: Nobody/Anonymous (nobody) Summary: glGetFloatv( GL_PROJECTION_MATRIX ) Initial Comment: glGetFloatv( GL_PROJECTION_MATRIX ) returns an improperly casted array. It is 'u' but should be 'Float' . This is on a WinXP using PyOpenGL-2.0.0.44 and Numeric-22.0 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=642239&group_id=5988 |
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From: <il...@ya...> - 2002-11-19 15:06:53
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Anyone know how to make the installer from that code? I was planning on using inno setup for the pre-release. Perhaps you could use that? http://www.jrsoftware.org/isinfo.php I'm going to be making a new pre-release soon from the current cvs. It will be against Numeric 22. So maybe you could wait for that instead? However I can't figure out how to build togl in windows? Can you shed some light on this? I got some extentions compiled with mingw tonight, so I don't think I'll need msvc to make a release. --- "David C. Morrill" <dmo...@au...> wrote: > Would it be possible to update the current Win32 > PyOpenGL-2.0.0.44.win32-py2.2.exe installer to a > version of PyOpenGL built > against Numeric 22.0 (i.e. the latest version of > Numeric)? > > I just spent a day tracking down a problem caused by > upgrading my Numeric to > 22.0 and then having my PyOpenGL/Togl based > application suddenly start > trapping. After a lot of work rebuilding PyOpenGL > against Numeric 22.0, my > application is working again. It would be nice if > the Win32 installer files > were built against the latest Numeric. > > Thanks, > Dave Morrill > > __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |
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From: David C. M. <dmo...@au...> - 2002-11-19 14:48:24
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Would it be possible to update the current Win32 PyOpenGL-2.0.0.44.win32-py2.2.exe installer to a version of PyOpenGL built against Numeric 22.0 (i.e. the latest version of Numeric)? I just spent a day tracking down a problem caused by upgrading my Numeric to 22.0 and then having my PyOpenGL/Togl based application suddenly start trapping. After a lot of work rebuilding PyOpenGL against Numeric 22.0, my application is working again. It would be nice if the Win32 installer files were built against the latest Numeric. Thanks, Dave Morrill |
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From: Mike C. F. <mcf...@ro...> - 2002-11-18 12:48:26
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Should be, but it'll be dog slow without serious optimisations (which is part of why I need to re-tool the traversals). Even in C the author of the algo suggests it requires lots of optimisations. (It does 1+Nx2 full rendering passes (opaque+transparent) for N lights in the scene + 2xM shadow-volume-rendering passes). Will require ways to auto-cull shapes according to light cones/spheres, and ways to test for shadow-volume intersections with the frustum (among othe requirements). That all requires mechanisms for manipulating/calculating relative scenegraph path matrices and the like. Should have those tools anyway, but I haven't needed them until now in OpenGLContext. Oh well, such is life, Mike Rene Dudfield wrote: > --- "Mike C. Fletcher" <mcf...@ro...> wrote: > > >>Sounds fine to me. >> >>BTW: I've been working on OpenGLContext this weekend >>(one of my >>long-standing todos was to create a robust >>stencil-buffer-based shadow >>renderer). It's going darn slowly (in the middle I >>realised I needed to >>re-tool the entire scenegraph engine). I've got the >>shadow-volume >>calculation done, it's just a matter of integrating >>it into the >>traversal mechanisms. >> >>Have fun, >>Mike >> >> > > >ooh! that sounds nice :) > > > >__________________________________________________ >Do You Yahoo!? >Everything you'll ever need on one web page >from News and Sport to Email and Music Charts >http://uk.my.yahoo.com > > >------------------------------------------------------- >This sf.net email is sponsored by: To learn the basics of securing >your web site with SSL, click here to get a FREE TRIAL of a Thawte >Server Certificate: http://www.gothawte.com/rd524.html >_______________________________________________ >PyOpenGL Homepage >http://pyopengl.sourceforge.net >_______________________________________________ >PyOpenGL-Devel mailing list >PyO...@li... >https://lists.sourceforge.net/lists/listinfo/pyopengl-devel > > > -- _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ |
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From: <il...@ya...> - 2002-11-18 11:24:21
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--- "Mike C. Fletcher" <mcf...@ro...> wrote: > Sounds fine to me. > > BTW: I've been working on OpenGLContext this weekend > (one of my > long-standing todos was to create a robust > stencil-buffer-based shadow > renderer). It's going darn slowly (in the middle I > realised I needed to > re-tool the entire scenegraph engine). I've got the > shadow-volume > calculation done, it's just a matter of integrating > it into the > traversal mechanisms. > > Have fun, > Mike ooh! that sounds nice :) __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |
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From: Mike C. F. <mcf...@ro...> - 2002-11-18 10:59:54
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Sounds fine to me. BTW: I've been working on OpenGLContext this weekend (one of my long-standing todos was to create a robust stencil-buffer-based shadow renderer). It's going darn slowly (in the middle I realised I needed to re-tool the entire scenegraph engine). I've got the shadow-volume calculation done, it's just a matter of integrating it into the traversal mechanisms. Have fun, Mike Rene Dudfield wrote: >Hi, > >thought I'd mention that I plan on making a small >release soon. It will be labeled as experimental, >beta etc, as some important(for some people) things >don't work. > >In cvs some bugs are fixed for some fairly useful >functions. However togl doesn't compile easily on >windows, and glut is broken. Those are the major two >problems with it. > >Keeping up with the latest swig is a waste of time I >think. As it changes so often, and almost every >distribution has a different version. So requiring >swig 1.3.13 for now seems like an ok thing to do. > >There are a couple of reasons I think doing this is a >good idea. > 1) Allow pygame users to use a new wrapper spritegl >wrapper, which requires some fixes from cvs. > 2) Allow people who don't use glut/togl to take >advantage of the bug fixes for the core opengl stuff. > 3) maybe spur along some helpers/developers. > >I've found a windows developer who will make a zip of >the pyopengl installation. We could make an installer >I guess, but since this is a dodgy release, I'd want >people to make sure they know what they are doing. > >Repeating that this will be marked >experimental-dodgy-alpha. > > >Any thoughts? > > >__________________________________________________ >Do You Yahoo!? >Everything you'll ever need on one web page >from News and Sport to Email and Music Charts >http://uk.my.yahoo.com > > >------------------------------------------------------- >This sf.net email is sponsored by: To learn the basics of securing >your web site with SSL, click here to get a FREE TRIAL of a Thawte >Server Certificate: http://www.gothawte.com/rd524.html >_______________________________________________ >PyOpenGL Homepage >http://pyopengl.sourceforge.net >_______________________________________________ >PyOpenGL-Devel mailing list >PyO...@li... >https://lists.sourceforge.net/lists/listinfo/pyopengl-devel > > > -- _______________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://members.rogers.com/mcfletch/ |
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From: <il...@ya...> - 2002-11-18 09:54:47
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Hi, thought I'd mention that I plan on making a small release soon. It will be labeled as experimental, beta etc, as some important(for some people) things don't work. In cvs some bugs are fixed for some fairly useful functions. However togl doesn't compile easily on windows, and glut is broken. Those are the major two problems with it. Keeping up with the latest swig is a waste of time I think. As it changes so often, and almost every distribution has a different version. So requiring swig 1.3.13 for now seems like an ok thing to do. There are a couple of reasons I think doing this is a good idea. 1) Allow pygame users to use a new wrapper spritegl wrapper, which requires some fixes from cvs. 2) Allow people who don't use glut/togl to take advantage of the bug fixes for the core opengl stuff. 3) maybe spur along some helpers/developers. I've found a windows developer who will make a zip of the pyopengl installation. We could make an installer I guess, but since this is a dodgy release, I'd want people to make sure they know what they are doing. Repeating that this will be marked experimental-dodgy-alpha. Any thoughts? __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |
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From: <no...@so...> - 2002-11-16 09:29:43
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Bugs item #639285, was opened at 2002-11-16 04:29 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=639285&group_id=5988 Category: doc Group: v2.0 Status: Open Resolution: None Priority: 3 Submitted By: Mike C. Fletcher (mcfletch) Assigned to: Nobody/Anonymous (nobody) Summary: glutGetWindow doc missing Initial Comment: There's no documentation for glutGetWindow. (Not even C documentation). Probably just skipped during the conversion to XML. Should figure out how everything was converted and convert this too. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=639285&group_id=5988 |
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From: <no...@so...> - 2002-11-16 09:24:59
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Bugs item #621504, was opened at 2002-10-10 14:42 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=621504&group_id=5988 Category: doc Group: None >Status: Pending >Resolution: Postponed Priority: 5 Submitted By: Thomas Boggs (tboggs) Assigned to: Nobody/Anonymous (nobody) Summary: Error/Typo in glTexImage2D documentation Initial Comment: In the documentation for glTexImage2D located at http://pyopengl.sourceforge.net/documentation/manual/glTexImage2D.3G.html, the documenation specifies that the width and height of the image must be 2 n + 2 (border), where n is an integer. I attempted to call the function with a bitmap matching that criterion and it raised an exception with "[Errno 1281] invalid value". I found another OpenGL document somewhere on the web which stated that the image dimensions must each be 2^n + 2 (border), where n is an integer. That eliminated the problem. I'm not sure if it's a typo or a formatting problem in the html. -thomas ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2002-11-16 04:24 Message: Logged In: YES user_id=34901 Hmm, not sure how to go about fixing this. Basically, the Math-ML is set up to show as (the equivalent of) 2<super>n</super>, but your browser isn't rendering it as such. I can't actually reproduce the problem on my machine because both IE and Mozilla render it as 2 with n as a superscript. Given that is auto-generated from the standard OpenGL docs, it's not really something I feel like going through to fix manually. Suggestions welcome. (Would it be possible to include a MathML stylesheet that takes over if MathML support isn't available?) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=621504&group_id=5988 |
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From: <no...@so...> - 2002-11-16 09:12:57
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Bugs item #637090, was opened at 2002-11-12 07:14 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=637090&group_id=5988 Category: doc Group: v2.0 >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: Bram Senders (bags43) >Assigned to: Mike C. Fletcher (mcfletch) Summary: Typo in glGenLists documentation Initial Comment: Hi there, in the glGenLists documentation there is an inconsistency between the C spec and the Python spec. The C spec says glGenLists returns a GLuint, while the Python spec says it returns None, while actually this also returns some kind of integer. The document I am referring to is at http://pyopengl.sourceforge.net/documentation/manual/glGenLists.3G.html ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2002-11-16 04:12 Message: Logged In: YES user_id=34901 I've fixed this in CVS, should appear the next time we rebuild the documentation (i.e. when I get around to setting up the XML-processing tools on my system). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=637090&group_id=5988 |
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From: <no...@so...> - 2002-11-16 08:53:03
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Bugs item #636052, was opened at 2002-11-09 18:42 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=636052&group_id=5988 Category: Context Group: OpenGLContext v1.0 >Status: Pending >Resolution: Invalid Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Mike C. Fletcher (mcfletch) Summary: rotations around center Initial Comment: transform.py Transform class transform method rotation needs to come above center and transform for rotations around center to work as intended. def transform( self ): ''' Perform the actual alteration of the current matrix ''' if self.rotation: apply(glRotatef, self.rotation ) ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2002-11-16 03:53 Message: Logged In: YES user_id=34901 I've examined the code, and it really does appear to do what I intended (which is to mimic the VRML97 model). Rotation is done about the centre (as is scaling). To do that AFAIK, you need to have the centre-translate active before you do the rotation and scaling. I'm pretty sure it's right as-is (I've done a _lot_ of work on VRML Transform coding over the years). An explanation of _why_ you think it should work some other way would be helpful. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=636052&group_id=5988 |
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From: <no...@so...> - 2002-11-12 12:14:23
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Bugs item #637090, was opened at 2002-11-12 13:14 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=637090&group_id=5988 Category: doc Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Bram Senders (bags43) Assigned to: Nobody/Anonymous (nobody) Summary: Typo in glGenLists documentation Initial Comment: Hi there, in the glGenLists documentation there is an inconsistency between the C spec and the Python spec. The C spec says glGenLists returns a GLuint, while the Python spec says it returns None, while actually this also returns some kind of integer. The document I am referring to is at http://pyopengl.sourceforge.net/documentation/manual/glGenLists.3G.html ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=637090&group_id=5988 |
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From: <no...@so...> - 2002-11-09 23:42:17
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Bugs item #636052, was opened at 2002-11-09 15:42 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=636052&group_id=5988 Category: Context Group: OpenGLContext v1.0 Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Mike C. Fletcher (mcfletch) Summary: rotations around center Initial Comment: transform.py Transform class transform method rotation needs to come above center and transform for rotations around center to work as intended. def transform( self ): ''' Perform the actual alteration of the current matrix ''' if self.rotation: apply(glRotatef, self.rotation ) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=636052&group_id=5988 |
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From: <no...@so...> - 2002-10-26 23:44:49
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Bugs item #629236, was opened at 2002-10-26 16:50 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=629236&group_id=5988 Category: install Group: v2.0 Status: Open Resolution: None >Priority: 7 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: source install failed on RH8.0 Initial Comment: Tried to install PyOpenGL-2.0.0.44-1.src.rpm on Redhat 8.0 with: rpm --install /gslice/rpms/PyOpenGL-2.0.0.44-1.src.rpm I get the following error: error: cannot create %sourcedir /usr/src/redhat/SOURCES There's no directory /usr/src/redhat on my Redhat 8.0 machine... ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2002-10-26 19:44 Message: Logged In: YES user_id=34901 I'm a little out of my depth here (never used RPM for packaging). I'd guess this would be easily fixed merely by re-building the RPM under redhat 8.0, but as I say, I'm not sure. I've bumped the priority up a notch as RH 8.0 is likely to be a fairly significant target for users. (user (if you happen to read this), you might find it easiest to unpack the source tarball and try running "setup.py install" I'd guess the linux .config file will still work for RH 8.0, so it should be able to install from that). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=629236&group_id=5988 |
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From: <no...@so...> - 2002-10-26 20:53:27
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Bugs item #629239, was opened at 2002-10-26 13:53 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=629239&group_id=5988 Category: install Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: source rpm tries expects user twburton Initial Comment: PyOpenGL-2.0.0.44-1.src.rpm tries to install some files with the owner "twburton": > rpm --install /gslice/rpms/PyOpenGL-2.0.0.44-1.src.rpm warning: user twburton does not exist - using root warning: group twburton does not exist - using root warning: user twburton does not exist - using root warning: group twburton does not exist - using root ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=629239&group_id=5988 |
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From: <no...@so...> - 2002-10-26 20:50:54
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Bugs item #629236, was opened at 2002-10-26 13:50 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=629236&group_id=5988 Category: install Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: source install failed on RH8.0 Initial Comment: Tried to install PyOpenGL-2.0.0.44-1.src.rpm on Redhat 8.0 with: rpm --install /gslice/rpms/PyOpenGL-2.0.0.44-1.src.rpm I get the following error: error: cannot create %sourcedir /usr/src/redhat/SOURCES There's no directory /usr/src/redhat on my Redhat 8.0 machine... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=629236&group_id=5988 |
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From: <no...@so...> - 2002-10-16 23:47:11
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Bugs item #624324, was opened at 2002-10-16 15:58 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=624324&group_id=5988 Category: GL Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Shane Holloway (shane_holloway) Assigned to: Nobody/Anonymous (nobody) Summary: gl*Pointer not usable with Numeric-22.0 Initial Comment: After a very long debugging session, I found that Numeric-22.0 appears to break all code that uses gl*Pointer, resulting in either no geometry, or an "Application Error". Simply reverting back to Numeric-21.3 restores code to working order. Behavior was verified with various demos provided in both PyOpenGL and PyOpenGLContext, including: OpenGL\Demo\da\dots.py OpenGL\Demo\tom\arraytest.py OpenGL\Demo\tom\poly.py OpenGLContext\tests\gldrawarrays.py #~ Start code example ~~~~~~~~~ Verticies = Numeric.transpose([Numeric.arange (0.,1.,1./1000., Numeric.Float)]*3) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glVertexPointerd(Verticies) glEnableClientState(GL_VERTEX_ARRAY) glDrawArrays(GL_POINTS, 0, len(Verticies)) glPopClientAttrib() #~ End code example ~~~~~~~~~ System Configuration: Windows 2000 & XP Numeric 22.0 Python 2.2.2 & 2.2.1 PyOpenGL 2.0 ---------------------------------------------------------------------- >Comment By: Shane Holloway (shane_holloway) Date: 2002-10-16 17:47 Message: Logged In: YES user_id=283742 Works with current version (2.0.1.47.a1) from CVS and Numeric-22.0. Perhaps the WinInstallers should be labeled with the version number of Numeric it was built with as well? ---------------------------------------------------------------------- Comment By: Shane Holloway (shane_holloway) Date: 2002-10-16 17:38 Message: Logged In: YES user_id=283742 Config Note: PyOpenGL 2.0.0.44 from the SourceForge Files area ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=624324&group_id=5988 |
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From: <no...@so...> - 2002-10-16 23:38:48
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Bugs item #624324, was opened at 2002-10-16 15:58 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=624324&group_id=5988 Category: GL Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Shane Holloway (shane_holloway) Assigned to: Nobody/Anonymous (nobody) Summary: gl*Pointer not usable with Numeric-22.0 Initial Comment: After a very long debugging session, I found that Numeric-22.0 appears to break all code that uses gl*Pointer, resulting in either no geometry, or an "Application Error". Simply reverting back to Numeric-21.3 restores code to working order. Behavior was verified with various demos provided in both PyOpenGL and PyOpenGLContext, including: OpenGL\Demo\da\dots.py OpenGL\Demo\tom\arraytest.py OpenGL\Demo\tom\poly.py OpenGLContext\tests\gldrawarrays.py #~ Start code example ~~~~~~~~~ Verticies = Numeric.transpose([Numeric.arange (0.,1.,1./1000., Numeric.Float)]*3) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glVertexPointerd(Verticies) glEnableClientState(GL_VERTEX_ARRAY) glDrawArrays(GL_POINTS, 0, len(Verticies)) glPopClientAttrib() #~ End code example ~~~~~~~~~ System Configuration: Windows 2000 & XP Numeric 22.0 Python 2.2.2 & 2.2.1 PyOpenGL 2.0 ---------------------------------------------------------------------- >Comment By: Shane Holloway (shane_holloway) Date: 2002-10-16 17:38 Message: Logged In: YES user_id=283742 Config Note: PyOpenGL 2.0.0.44 from the SourceForge Files area ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=624324&group_id=5988 |
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From: <no...@so...> - 2002-10-16 21:58:50
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Bugs item #624324, was opened at 2002-10-16 15:58 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=624324&group_id=5988 Category: GL Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Shane Holloway (shane_holloway) Assigned to: Nobody/Anonymous (nobody) Summary: gl*Pointer not usable with Numeric-22.0 Initial Comment: After a very long debugging session, I found that Numeric-22.0 appears to break all code that uses gl*Pointer, resulting in either no geometry, or an "Application Error". Simply reverting back to Numeric-21.3 restores code to working order. Behavior was verified with various demos provided in both PyOpenGL and PyOpenGLContext, including: OpenGL\Demo\da\dots.py OpenGL\Demo\tom\arraytest.py OpenGL\Demo\tom\poly.py OpenGLContext\tests\gldrawarrays.py #~ Start code example ~~~~~~~~~ Verticies = Numeric.transpose([Numeric.arange (0.,1.,1./1000., Numeric.Float)]*3) glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) glVertexPointerd(Verticies) glEnableClientState(GL_VERTEX_ARRAY) glDrawArrays(GL_POINTS, 0, len(Verticies)) glPopClientAttrib() #~ End code example ~~~~~~~~~ System Configuration: Windows 2000 & XP Numeric 22.0 Python 2.2.2 & 2.2.1 PyOpenGL 2.0 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=624324&group_id=5988 |
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From: <no...@so...> - 2002-10-10 18:42:32
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Bugs item #621504, was opened at 2002-10-10 14:42 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=621504&group_id=5988 Category: doc Group: None Status: Open Resolution: None Priority: 5 Submitted By: Thomas Boggs (tboggs) Assigned to: Nobody/Anonymous (nobody) Summary: Error/Typo in glTexImage2D documentation Initial Comment: In the documentation for glTexImage2D located at http://pyopengl.sourceforge.net/documentation/manual/glTexImage2D.3G.html, the documenation specifies that the width and height of the image must be 2 n + 2 (border), where n is an integer. I attempted to call the function with a bitmap matching that criterion and it raised an exception with "[Errno 1281] invalid value". I found another OpenGL document somewhere on the web which stated that the image dimensions must each be 2^n + 2 (border), where n is an integer. That eliminated the problem. I'm not sure if it's a typo or a formatting problem in the html. -thomas ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=621504&group_id=5988 |
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From: <no...@so...> - 2002-10-03 15:53:51
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Bugs item #617949, was opened at 2002-10-03 03:35 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=617949&group_id=5988 Category: Demo Group: None >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: John Lehmann (grandiose) >Assigned to: Mike C. Fletcher (mcfletch) Summary: demo/redbook/fog.py nonworking Initial Comment: The supplied demo/redbook/fog.py script doesn't display the differences between fog equations as desired due to an indentation error. FWIW, the attached fog.py fixes this (and adds double buffering)... John 'sorry for not supplying a diff' Lehmann ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2002-10-03 11:53 Message: Logged In: YES user_id=34901 Fixed in CVS, should show up in the next release. Also fixed the indentation in the module while I was there. Thanks for the report. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=617949&group_id=5988 |
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From: <no...@so...> - 2002-10-03 07:35:57
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Bugs item #617949, was opened at 2002-10-03 07:35 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=617949&group_id=5988 Category: Demo Group: None Status: Open Resolution: None Priority: 5 Submitted By: John Lehmann (grandiose) Assigned to: Nobody/Anonymous (nobody) Summary: demo/redbook/fog.py nonworking Initial Comment: The supplied demo/redbook/fog.py script doesn't display the differences between fog equations as desired due to an indentation error. FWIW, the attached fog.py fixes this (and adds double buffering)... John 'sorry for not supplying a diff' Lehmann ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=617949&group_id=5988 |
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From: <no...@so...> - 2002-09-26 15:48:45
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Bugs item #532670, was opened at 2002-03-20 14:26 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=532670&group_id=5988 Category: GL Group: v2.0 >Status: Closed >Resolution: Fixed Priority: 9 Submitted By: Nobody/Anonymous (nobody) >Assigned to: Mike C. Fletcher (mcfletch) Summary: bug in _glTexCoordPointer Initial Comment: _glTexCoordPointer calls decrementPointerLock(GL_TEXTURE_COORD_ARRAY); instead of decrementPointerLock(GL_TEXTURE_COORD_ARRAY_POINTER); causing (inscrutable) runtime errors. Tried to fix this in the .i file but some of the typemaps are incompatible with swig 1.3.11u, the version I have installed. ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2002-09-26 11:48 Message: Logged In: YES user_id=34901 Andy Sy (apparently the original submitter) gave a test app on the PyGame list, so I went ahead and applied the change to the CVS repository version. There was one other case where a decrementPointerLock call is made on something not explicitly called a "pointer", but that seems to be legitimate (it's the Sun triangle.i extension). ---------------------------------------------------------------------- Comment By: Rene Dudfield (illume) Date: 2002-07-30 11:08 Message: Logged In: YES user_id=2042 Tried changing it to GL_TEXTURE_COORD_ARRAY_POINTER in a test app and it does not work. The app works with some code from the 1.5x pyopengl distrib. I'm looking at a fix some more tommorow, after some sleep :) ---------------------------------------------------------------------- Comment By: Mike C. Fletcher (mcfletch) Date: 2002-05-27 06:01 Message: Logged In: YES user_id=34901 I'm told this fix is working for some other users already. I'd prefer a test case to see if the error is fixed after applying the fix, but the problem appears to be a fairly straightforward one? so might just go ahead and do the fix. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=532670&group_id=5988 |
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From: Mike C. F. <mcf...@ro...> - 2002-09-24 17:27:51
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Hi all, I got this mail from Jonas (thanks Jonas) on the Togl-chat list, suggesting that if we use the 1.6 version of Togl then Tk 8.4 support is automatic. Another post tells me that to get 8.4 support in Python 2.2.1 will require a rebuild of Python, so... I've just confirmed that dropping the CVS version of Togl into the PyOpenGL2 source tree as src/Togl-1.6 (and un-commenting line 23 in togl_setup.py, which I assume was from Rene doing the same thing) will allow us to build with the 1.6 version of Togl (though it seems to declare itself to be the 1.5 version) compiled against Python's current Tk version (in my case 8.3). I still haven't tried re-compiling Python with Tk 8.4, so can't be sure what happens there, but from Jonas' post it sounds like if you can get Togl 1.6 compiled you should have it available with every current version of Tk, which should in turn make it available for all versions of PyOpenGL if I understand correctly. So, basically: get latest CVS version of Togl copy files to PyOpenGL/src/Togl-1.6 uncomment line 23 in togl_setup.py run setup.py build --force run setup.py install If Tk is properly linked to Python, that _should_ just work. Torsten, could you confirm that it does with your Tk8.4-linked version of Python? If so, I'll write it up in the docs. Otherwise I'll have to byte the bullet and figure out how to build Python with Tk8.4. Hope 8.4 is really a killer advance :o) , Mike -------- Original Message -------- Subject: Re: [Togl-chat] Adding support for Tk 8.4? Date: Tue, 24 Sep 2002 11:52:52 +0200 From: Jonas Beskow <be...@sp...> Organization: KTH, Centre for Speech Technology To: Mike C. Fletcher <mcf...@ro...> CC: tog...@li... References: <3D8...@ro...> The current CVS-version og Togl should work just fine with Tcl/Tk 8.4.0 since it is stubs-enabled (it shouldn't even have to be re-compiled). I have tried it with previous 8.4aX-releases on linux and windows. -Jonas -- Jonas Beskow Tel: +46 8 790 8965 Centre for Speech Technology Fax: +46 8 790 7854 KTH be...@sp... SE-10044 Stockholm, Sweden www.speech.kth.se/~beskow |