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From: <no...@so...> - 2001-11-05 15:07:03
|
Bugs item #477790, was opened at 2001-11-03 07:36 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=477790&group_id=5988 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Tarn Weisner Burton (twburton) Summary: using PyOpenGl with Python2.2 Initial Comment: Hi, I downloaded PyOpenGl-2.0.0.44.tar.gz and tried to install it with Python 2.2b1. After running command: python setup.py build I got the following message: building 'GLUT' extension C:\Program Files\Microsoft Visual Studio\VC98 \bin\cl.exe /c /nologo /Ox /MD /W3 /GX -DWGL_PLATFORM -Isrc/gle/src -Ig:\python22 \include /Tcsrc/interface/GLUT.c / Fobuild\temp.win32-2.2\Release\GLUT.obj GLUT.c src/interface/GLUT.c(6) : fatal error C1083: Cannot open include file: 'GL/glut. h': No such file or directory error: command '"C:\Program Files\Microsoft Visual Studio\VC98\bin\cl.exe"' fail ed with exit status 2 Please help me out. BTW, PyOpenGl-2.0.0.44.win32- py2.1.exe works well with Python 2.1.1. Su ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2001-11-05 07:07 Message: Logged In: NO I downloaded the glut.h file, but don't know where this file should go (I'm using window 2000). I tried several locations, such as src/gle/src, opengl/gl, but failed. Thanks, Su ---------------------------------------------------------------------- Comment By: Tarn Weisner Burton (twburton) Date: 2001-11-04 00:27 Message: Logged In: YES user_id=21784 Make sure the glut header/lib is available. You may need to get GLUT from http://www.opengl.org/developers/documentation/glut/index.ht ml This probably isn't a Python2.2 problem, but would likely also happen if you tried to compile against 2.1 ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=477790&group_id=5988 |
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From: <no...@so...> - 2001-11-04 08:27:25
|
Bugs item #477790, was opened at 2001-11-03 07:36 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=477790&group_id=5988 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) >Assigned to: Tarn Weisner Burton (twburton) Summary: using PyOpenGl with Python2.2 Initial Comment: Hi, I downloaded PyOpenGl-2.0.0.44.tar.gz and tried to install it with Python 2.2b1. After running command: python setup.py build I got the following message: building 'GLUT' extension C:\Program Files\Microsoft Visual Studio\VC98 \bin\cl.exe /c /nologo /Ox /MD /W3 /GX -DWGL_PLATFORM -Isrc/gle/src -Ig:\python22 \include /Tcsrc/interface/GLUT.c / Fobuild\temp.win32-2.2\Release\GLUT.obj GLUT.c src/interface/GLUT.c(6) : fatal error C1083: Cannot open include file: 'GL/glut. h': No such file or directory error: command '"C:\Program Files\Microsoft Visual Studio\VC98\bin\cl.exe"' fail ed with exit status 2 Please help me out. BTW, PyOpenGl-2.0.0.44.win32- py2.1.exe works well with Python 2.1.1. Su ---------------------------------------------------------------------- >Comment By: Tarn Weisner Burton (twburton) Date: 2001-11-04 00:27 Message: Logged In: YES user_id=21784 Make sure the glut header/lib is available. You may need to get GLUT from http://www.opengl.org/developers/documentation/glut/index.ht ml This probably isn't a Python2.2 problem, but would likely also happen if you tried to compile against 2.1 ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=477790&group_id=5988 |
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From: <no...@so...> - 2001-11-03 15:36:33
|
Bugs item #477790, was opened at 2001-11-03 07:36 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=477790&group_id=5988 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: using PyOpenGl with Python2.2 Initial Comment: Hi, I downloaded PyOpenGl-2.0.0.44.tar.gz and tried to install it with Python 2.2b1. After running command: python setup.py build I got the following message: building 'GLUT' extension C:\Program Files\Microsoft Visual Studio\VC98 \bin\cl.exe /c /nologo /Ox /MD /W3 /GX -DWGL_PLATFORM -Isrc/gle/src -Ig:\python22 \include /Tcsrc/interface/GLUT.c / Fobuild\temp.win32-2.2\Release\GLUT.obj GLUT.c src/interface/GLUT.c(6) : fatal error C1083: Cannot open include file: 'GL/glut. h': No such file or directory error: command '"C:\Program Files\Microsoft Visual Studio\VC98\bin\cl.exe"' fail ed with exit status 2 Please help me out. BTW, PyOpenGl-2.0.0.44.win32- py2.1.exe works well with Python 2.1.1. Su ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=477790&group_id=5988 |
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From: <no...@so...> - 2001-10-03 15:27:52
|
Bugs item #459745, was opened at 2001-09-07 23:45 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=459745&group_id=5988 Category: build Group: v2.0 >Status: Closed >Resolution: Invalid Priority: 5 Submitted By: Richard Jones (richard) Assigned to: Tarn Weisner Burton (twburton) Summary: Compile warning in 2.0.0.44 Initial Comment: My glext.h has extern void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); whereas GL/IBM/multimode_draw_arrays.i has %name(glMultiModeDrawArraysIBM) void _glMultiModeDrawArraysIBM(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount); i.e. the first arg is by-value in the glext header, but by-ref in the swig interface file. My glext.h has "GL_GLEXT_VERSION 7". ---------------------------------------------------------------------- >Comment By: Tarn Weisner Burton (twburton) Date: 2001-10-03 08:27 Message: Logged In: YES user_id=21784 I'm closing this since after looking at the docs it appears that the bug is in glext.h ---------------------------------------------------------------------- Comment By: Tarn Weisner Burton (twburton) Date: 2001-09-08 07:40 Message: Logged In: YES user_id=21784 There might be some subtlety that I don't know of, but I just can't see what the difference could possible be. Anyways using double* is nesc with the current typemap system. Using double[][3] makes things really complex and since all the protos work now (try the GLE demos) I don't see the point in changing the current system. ---------------------------------------------------------------------- Comment By: Richard Jones (richard) Date: 2001-09-08 07:19 Message: Logged In: YES user_id=6405 My C is a bit rusty, bit isn't double* different to double[][3]? Normally compilers don't complain if you mix-n-match doule* and double[]... ---------------------------------------------------------------------- Comment By: Tarn Weisner Burton (twburton) Date: 2001-09-08 06:59 Message: Logged In: YES user_id=21784 The GLE warning are harmless warnings about double[] != *double The multimode_draw_arrays problem has been noted before. The current proto matches spec. Whether the spec has a typo or the typo is in the header is unresolved. ---------------------------------------------------------------------- Comment By: Richard Jones (richard) Date: 2001-09-07 23:57 Message: Logged In: YES user_id=6405 I also had a lot of API mismatches for the GLE.i interface file when compared to src/gle/src/gle.h. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=459745&group_id=5988 |
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From: <no...@so...> - 2001-10-03 15:26:04
|
Bugs item #466736, was opened at 2001-09-30 23:19 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=466736&group_id=5988 Category: GLU Group: v2.0 >Status: Closed >Resolution: Fixed Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Tarn Weisner Burton (twburton) Summary: GLUquadric and GLUnurbs undefined Initial Comment: Hello. I experienced problem when compiling PyOpenGL 2.0.0.44 in the file GLU.__init__.0102.inc, gcc says that GLUquadric and GLUnurbs are not defined. So I have a look at my glu.h and I've found these lines (I've got a TNT2 and these includes are provided by nVidia) : in glu.h : typedef struct GLUquadric GLUquadricObj; typedef struct GLUnurbs GLUnurbsObj; to fix the bug and manage to compile, here are the lines I have added at the biginning of the file GLU.__init__.0102.inc : #define GLUquadric GLUquadricObj #define GLUnurbs GLUnurbsObj reguards, -Blam ---------------------------------------------------------------------- >Comment By: Tarn Weisner Burton (twburton) Date: 2001-10-03 08:26 Message: Logged In: YES user_id=21784 I'm closing this on the assumption that it's the same as the Mesa bug. ---------------------------------------------------------------------- Comment By: Tarn Weisner Burton (twburton) Date: 2001-10-01 05:02 Message: Logged In: YES user_id=21784 Most likely the same bug as "Mesa bug" see http://sf.net/project/shownotes.php? group_id=5988&release_id=50914 ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=466736&group_id=5988 |
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From: <no...@so...> - 2001-10-01 12:02:22
|
Bugs item #466736, was opened at 2001-09-30 23:19 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=466736&group_id=5988 Category: GLU Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Tarn Weisner Burton (twburton) Summary: GLUquadric and GLUnurbs undefined Initial Comment: Hello. I experienced problem when compiling PyOpenGL 2.0.0.44 in the file GLU.__init__.0102.inc, gcc says that GLUquadric and GLUnurbs are not defined. So I have a look at my glu.h and I've found these lines (I've got a TNT2 and these includes are provided by nVidia) : in glu.h : typedef struct GLUquadric GLUquadricObj; typedef struct GLUnurbs GLUnurbsObj; to fix the bug and manage to compile, here are the lines I have added at the biginning of the file GLU.__init__.0102.inc : #define GLUquadric GLUquadricObj #define GLUnurbs GLUnurbsObj reguards, -Blam ---------------------------------------------------------------------- >Comment By: Tarn Weisner Burton (twburton) Date: 2001-10-01 05:02 Message: Logged In: YES user_id=21784 Most likely the same bug as "Mesa bug" see http://sf.net/project/shownotes.php? group_id=5988&release_id=50914 ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=466736&group_id=5988 |
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From: <no...@so...> - 2001-10-01 06:19:15
|
Bugs item #466736, was opened at 2001-09-30 23:19 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=466736&group_id=5988 Category: GLU Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Tarn Weisner Burton (twburton) Summary: GLUquadric and GLUnurbs undefined Initial Comment: Hello. I experienced problem when compiling PyOpenGL 2.0.0.44 in the file GLU.__init__.0102.inc, gcc says that GLUquadric and GLUnurbs are not defined. So I have a look at my glu.h and I've found these lines (I've got a TNT2 and these includes are provided by nVidia) : in glu.h : typedef struct GLUquadric GLUquadricObj; typedef struct GLUnurbs GLUnurbsObj; to fix the bug and manage to compile, here are the lines I have added at the biginning of the file GLU.__init__.0102.inc : #define GLUquadric GLUquadricObj #define GLUnurbs GLUnurbsObj reguards, -Blam ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=466736&group_id=5988 |
|
From: <no...@so...> - 2001-09-27 17:43:40
|
Bugs item #464649, was opened at 2001-09-24 17:59 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=464649&group_id=5988 Category: Context Group: OpenGLContext v1.0 Status: Open Resolution: None Priority: 8 Submitted By: Mike C. Fletcher (mcfletch) Assigned to: Mike C. Fletcher (mcfletch) Summary: Logic error in buffer swap w/out visual Initial Comment: Buffer is swapped even when there is no visual rendering pass occuring (such as when only a mouse- projection render is done). Need to track whether a visual render has occured and decide whether to swap. Causes a jitter effect (previous frame swapping in) on slow machines (or with very complex scenes). ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=464649&group_id=5988 |
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From: <no...@so...> - 2001-09-25 03:05:09
|
Bugs item #464649, was opened at 2001-09-24 17:59 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=464649&group_id=5988 Category: Context Group: OpenGLContext v1.0 >Status: Closed >Resolution: Fixed Priority: 8 Submitted By: Mike C. Fletcher (mcfletch) Assigned to: Mike C. Fletcher (mcfletch) Summary: Logic error in buffer swap w/out visual Initial Comment: Buffer is swapped even when there is no visual rendering pass occuring (such as when only a mouse- projection render is done). Need to track whether a visual render has occured and decide whether to swap. Causes a jitter effect (previous frame swapping in) on slow machines (or with very complex scenes). ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2001-09-24 20:05 Message: Logged In: YES user_id=34901 This is now fixed in 1.0a2 ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=464649&group_id=5988 |