Re: [PyOpenGL-Users] Aliasing changes when I have a white background
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From: Greg E. <gre...@ca...> - 2007-08-11 02:20:06
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Rick Muller wrote: > However, when I draw a molecule with a white background, the aliasing looks bad: You could try turning on FSAA (Full Scene Anti-Aliasing). There will be an option for this when you create the OpenGL context, although the details are platform-dependent. This causes the scene to be rendered at a higher resolution and then smoothed. It takes longer to render, but if you're not trying to get enormous frame rates, that probably won't be a problem. -- Greg |