[PyOpenGL-Users] processor specific result
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mcfletch
From: FvW <vw...@vu...> - 2005-11-11 12:23:07
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Hello, I have a python program that draws a map using OpenGL. On my old card, ASUS V7700pro (GeForce2 GTS), the result was good. I replaced this card with a ASUS V9520 (GeForce FX5200) because the fan was worn. This card does not display as expected. All area are drawn using GL_POLYGON. I can see the edges of the triangles as slightly darker lines. If the trangles are very small, that area looks darker than normal. Can anyone tell me what the cause can be, and how to fix it? Python 2.3, pyopengl 2.0.1.08-5.1, nvidia 7174 drivers Debian 3.1(Sarge). Thanks, Fulko Some code that might be of interest. The vertices of the different trianges are shared (identical). glClearColor(0,0,0,0) glClear (GL_COLOR_BUFFER_BIT |GL_DEPTH_BUFFER_BIT ) glShadeModel(GL_SMOOTH) glLineWidth(1.0) glColor3d(0.7,0.7,0.7) for a in range(area): v1,v2,v3=a glBegin(GL_POLYGON) glVertex2f(v1) glVertex2f(v2) glVertex2f(v3) glEnd() |