[PyOpenGL-Users] Building PyOpenGL from scratch...
Brought to you by:
mcfletch
From: Israel C. E. <is...@ua...> - 2004-12-21 23:48:09
|
hello all.. I'm attempting to build PyOpenGL from scratch and I'm a little unclear on some of the directions. I'm hoping you can help clarify some things for me. My intention is to build PyOpenGL for Python2.4. Currently I'm stuck on this part which is described under the heading "extra setups steps before building from source. """ Make the GL, GLU and GLUT headers available to distutils On Win32 for MSVC++ (which doesn't really have global include/lib directories), you can create directories at the same level as the source root named include and lib (i.e. ..\include and ..\lib are searched for the libraries) Files are: GL.h, GLAUX.h, GLU.h, glut.h, glsmap.h If you're on Win32 and don't have a copy of the headers/libs, the SGI Win32 OpenGL distribution has base-library headers which can be used, as does the OpenGL95.exe archive described above """ I'm fairly new to building software from scratch and I'm not fully understanding what must be done.. How does one make the GL, GLU and GLUT headers available to distutils? So far, I've built PIL, and Numarray, but not Numeric.. I'm still working on Numeric. Is Numarray a workable substitute? I assume it wouldn't just work if I dropped it in though.. I've got Tcl/Tk. I'm not sure about building GLUT. Would anyone have any pointers to getting this package for macosx 10.3 intended for python 2.4? Any assistance would be greatly appreciated. ~Israel~ |