[PyOpenGL-Users] 2D (Re: Bitmaps and Circles?)
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mcfletch
From: <sn...@so...> - 2004-04-27 05:00:17
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> If this is really the limit of your interest, OpenGL is probably way too > big a hammer to pull out. Something like PyGame would likely be far > easier to work with, as it has all the device-context-style drawing > facilities most bitmap-oriented development would need. > > BTW, pyopengl-users-admin is the administrative account, you likely > wanted to send the query to pyopengl-users (copied on this message). > > Have fun, > Mike Oops, sorry, must have replied to the wrong message. Ok, so I'm not really writing a small game, but rather an engine - a protable 2d engine written in python that is fast and easy to use - or that was the plan :). I've got the keyboard and mouse interfaces down, all nice and oopy, and I've (with the help of my friend and co-coder) swigged an interface to FMOD (couldn't find any for Python 2.3), and that works perfectly too (it's not all tested, only mostly, but so far it works perfectly). Now the last portion of the engine - for the initial release, at least - is the whole graphic shpiel. PyGame is very nice, I hope I'm not offending anyone - but it is, in my experience, a bit slow. OpenGL is fast (the demos seemed promising, I wrote a few quick programs and liked the resulting fps), and I figured I wouldn't mind going through some hoops to get OpenGL's speed into an oo-2d oriented interface. We've thought of using directX, but it doesn't have any real glu/glut equivalents and we would lose portability, which was part of the whole point in the first place. So anyone have any suggestions? We're really stumped, I figured writing the graphic routines would be the easy part, and instead it's threatning to kill the project :( Amos |