[PyOpenGL-Users] generating textures
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From: Fulko v. W. <Ful...@dt...> - 2003-12-22 10:05:21
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Hello, I'm rather new to Python and have only basic OpenGL knowledge. I started building a user interface using both. It works very fine (thanks to all developers!), but I can't figure out how to make a texture. For this display I draw a detailed map, and the drawing takes about 0.5s. Rotating the map is far to slow. To speed things up I want to turn the map into a texture, so I can rotate and shift the texture. Loading textures from an image-file is widely described, but I want/need to generate the texture using pyOpenGL. Can that be done?, and if so: how? All tutorials/books say: generate a bitmap. This sounds logical, but I have no idea how to draw a bitmap using OpenGL, let alone making one using Python. Thanks for your help, Fulko -- Fulko van Westrenen fu...@li... |