Re: [PyOpenGL-Users] input/design problem :-(
Brought to you by:
mcfletch
From: <il...@ya...> - 2002-10-22 22:59:20
|
You could try using pyui. http://pyui.sourceforge.net/ Also I'd recommend using pygame.org(sdl wrapper) over glut. As it is more flexible with the main loop(good for interactive development). Good luck! --- gabor <ga...@re...> wrote: > hi, > > i'm using glut in pyopengl and until now everything > went fine... > > glut provided all i needed.... > > but now i need to enter a string into the program ( > actually a > file-selector would be even better, but a string is > enough). > > but glut doesn't provide any way to do that.. > > of course i could use a gui-toolkit like wxpython or > tkinter, but > learning/using them seems a bit overkill for me... > > i was thinking about a console-like interface ( > anyone remember quake ?) > too, but i don't know if it's easy to implement in > python... > > so what do you think? there isn't a way to get the > user enter a string > into the program? > > btw. i need to have it cross-platform, so no > winapi/gtk calls :-) > > thanks, > gabor > > -- > listening to gits2-from-avi-intro > > ATTACHMENT part 2 application/pgp-signature name=signature.asc __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |