Re: [PyOpenGL-Users] How to get OpenGL4 using PyOpenGL
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From: Mike C. F. <mcf...@vr...> - 2011-05-14 17:16:53
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On 11-05-13 05:13 AM, Przemysław Lib wrote: > Can I get OpenGL 4 (core profile) with PyOpenGL? (can live with > manually loading needed extensions one by one, but need to know if > they all are in PyOpenGL) I believe that current bzr head has all of the current extensions, they are auto-generated from the extension registry header files, however, nothing has been tested above OpenGL 3.x, as I don't have any 4.x hardware available on which to test/debug/develop. I also don't have a *lot* of 3.x code to run to test that behaviour is as expected, most of my test code was written back in the 1.x and 2.x days. > What is state of PyOpenGL development? Main site claim compatibility > only with OGL 3.2. PyOpenGL is still being developed, but it is one of a dozen of Open Source projects I work on in my spare time, I figure it gets about 1-2 half-days/month. My current hardware has a 3.3 context, so I should, when I get the time, be able to get robust support up to 3.3 level. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |