Thread: [PyOpenGL-Users] How to get OpenGL4 using PyOpenGL
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From: Przemysław L. <an....@gm...> - 2011-05-13 09:14:05
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Can I get OpenGL 4 (core profile) with PyOpenGL? (can live with manually loading needed extensions one by one, but need to know if they all are in PyOpenGL) What is state of PyOpenGL development? Main site claim compatibility only with OGL 3.2. |
From: Mike C. F. <mcf...@vr...> - 2011-05-14 17:16:53
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On 11-05-13 05:13 AM, Przemysław Lib wrote: > Can I get OpenGL 4 (core profile) with PyOpenGL? (can live with > manually loading needed extensions one by one, but need to know if > they all are in PyOpenGL) I believe that current bzr head has all of the current extensions, they are auto-generated from the extension registry header files, however, nothing has been tested above OpenGL 3.x, as I don't have any 4.x hardware available on which to test/debug/develop. I also don't have a *lot* of 3.x code to run to test that behaviour is as expected, most of my test code was written back in the 1.x and 2.x days. > What is state of PyOpenGL development? Main site claim compatibility > only with OGL 3.2. PyOpenGL is still being developed, but it is one of a dozen of Open Source projects I work on in my spare time, I figure it gets about 1-2 half-days/month. My current hardware has a 3.3 context, so I should, when I get the time, be able to get robust support up to 3.3 level. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |