Re: [PyOpenGL-Users] constructing a VBO containing mixture of floats, ubytes, etc
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From: Stephen H. <sho...@us...> - 2011-02-03 20:38:36
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And the Z array you posted could be passed as a single vertex attrib pointer? On Thu, Feb 3, 2011 at 10:23 AM, Nicolas Rougier <Nic...@in...>wrote: > > Yes you can (see numpy record arrays) > > Z = numpy.zeros(100, > dtype = [('position','f4',3)), ('normal','f4',3), > ('color','uint8',4)] ) > > (see example posted previously). > > Nicolas > > > On Feb 3, 2011, at 6:49 PM, Stephen Hopkins wrote: > > I dont think its possible to have 2 different data types in the same array. > IF you've been using Numpy, each array has a type like float32, > > zeros(3 * numVertices + 4 * numVertices , dtype=float32) > > you could make 2 vbos and bind 2 vertexAttribPointers > > colorVBO = zeros(4 * numVertices, dtype="whatever is unsigned byte") > vertexVBO = zeros(3*numVertices, dtype="float32") > > On Thu, Feb 3, 2011 at 3:49 AM, Jonathan Hartley <ta...@ta...>wrote: > >> Hey, >> >> I am using vbo.VBO, constructed using a single array of (position, >> color, normal) - all floats. This looks like: >> >> self.vbo = vbo.VBO( array( list( >> list(chain(v, c, n)) >> for v, c, n in zip(verts, colors, normals) >> ), >> 'f' >> ), >> usage='GL_STATIC_DRAW' >> ) >> >> where verts, colors, normals are each generator expressions containing >> named tuples of (x, y, z) or (r, g, b), etc. >> >> My problem is that I want to try out converting the colors to unsigned >> bytes instead of floats. When I was using vertex arrays instead of VBOs, >> using unsigned bytes gave me something like 25% better framerates on my >> hardware (2004 era laptop with ATI), purely from increased rendering >> speeds. >> >> Does it sound likely that I'll see this sort of improvement on other >> hardware too? Or should I just stick with using colors as floats >> throughout? >> >> If I do go ahead, I'm not certain how to construct the vbo containing >> mixed types like this. Is there anything in OpenGL.arrays that might >> help, or do I need to brush up on my ctypes-fu to construct an array of >> structs manually? >> >> I'm happy that I do understand how to assign the vertex attribute >> pointers once the vbo is constructed. >> >> Jonathan >> >> -- >> Jonathan Hartley Made of meat. http://tartley.com >> ta...@ta... +44 7737 062 225 twitter/skype: tartley >> >> >> >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better >> price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> _______________________________________________ >> PyOpenGL Homepage >> http://pyopengl.sourceforge.net >> _______________________________________________ >> PyOpenGL-Users mailing list >> PyO...@li... >> https://lists.sourceforge.net/lists/listinfo/pyopengl-users >> > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > > http://p.sf.net/sfu/arcsight-sfd2d_______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > > |