[PyOpenGL-Users] Recommendations for font rendering
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mcfletch
From: Derakon <de...@gm...> - 2010-07-01 05:11:32
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I'm searching for a decent approach to font rendering for my game project. Apparently this is a big deal! Ideally I'd like something that: a) Is cross-platform, and b) Can load fonts in a standard format (precludes GLUT's stroke- and bitmap-fonts) I found PyFTGL, but I cannot for the life of me get it to build on my target platform (OSX)*, and if I can't then I doubt any potential future collaborators could either. I can't find any other solutions; am I going to have to make my own homebrew textured-quads-based approach (or make my own FTGL bindings)? Text rendering seems like such a basic part of game development that I'm amazed there aren't more general-purpose libraries available... * It doesn't know to use frameworks instead of searching directly for the OpenGL libraries. It can't find my Boost libraries, which are installed in a standard location. Hacking together my own build invocation doesn't seem to generate usable files for some reason. I'd give more details but frankly I spent two very painful evenings on it several weeks ago and only now am able to return to this hobby for a bit...I suspect the memories may be repressed. -Chris |