[PyOpenGL-Users] Library choice for basic solid isometric rendering
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From: Darren H. <da...@dv...> - 2009-12-21 01:29:50
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I'm looking for a python library to use to do simple 3D-isometric renderings embedded in a gtk cabinet cad program. I'm looking to do "solid" renderings with all visible edges in black lines with all the visible faces a solid white - I don't want to see the occluded parts of the cabinet. (if there is a term to describe this, please educate me!). I'd like to be able to convert these to a readily printable format. I've looked at several libraries: python-opengl, python-gtkglext, python-visual, OSG, VTK, crystal-space, ogre, etc. I don't know enough yet to understand how much of an abstraction I need or which of all of these is the best starting point. Seeing as how python-opengl would be involved in most of these I thought I'd ask here for advice on which of these to start trying to learn more about. Also, is there a model format that would be more appropriate than others for this sort of application. -- Darren Hart |