[PyOpenGL-Devel] [ pyopengl-Bugs-2844174 ] Bug in glGetShaderiv on Windows
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mcfletch
From: SourceForge.net <no...@so...> - 2009-11-08 04:22:43
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Bugs item #2844174, was opened at 2009-08-25 07:18 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2844174&group_id=5988 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GL Group: v3.0.0 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Leith Bade (ljbade) Assigned to: Mike C. Fletcher (mcfletch) Summary: Bug in glGetShaderiv on Windows Initial Comment: I am using 3.0.1.a3 on Windows 7 with Python 2.5.4, and get this error whenever I use glCompileShader(): File "opengl.py", line 97, in main glCompileShader(self.basicVert) File "C:\Python25\Lib\site-packages\OpenGL\GL\VERSION\GL_2_0.py", line 98, in GLSLCheckError getter( cArguments[0], key, ctypes.byref(status)) File "C:\Python25\Lib\site-packages\OpenGL\lazywrapper.py", line 19, in __call __ return wrapper( baseFunction, *args, **named ) TypeError: glGetShaderiv() takes exactly 3 arguments (4 given) Seems to be similar to bug #2645723 ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2009-11-07 23:22 Message: Thanks for the bug report. Should be fixed in trunk and released with the 3.0.1b1 release. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2844174&group_id=5988 |