Re: [PyOpenGL-Users] [pygame] PyOpenGL Release 3.0.0 (final)
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mcfletch
From: René D. <re...@gm...> - 2009-04-02 22:58:03
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On Fri, Apr 3, 2009 at 2:20 AM, Mike C. Fletcher <mcf...@vr...>wrote: > Peter Gebauer wrote: > >> Hi Mike! >> >> Will PyOpenGL 3.x be rewritten in the future to use SWIG, Pyrex or >> Python extensions written in C to improve performance? Is there a >> possibility >> of mixing ctypes with Python extensions in C for the more critical parts? >> >> > The OpenGL_accelerate module is written in Cython (~= Pyrex) to improve > performance. Yes, you can fairly freely mix C/Cython/Pyrex coded > OpenGL-using extensions with PyOpenGL code. The current GL context is used > by all PyOpenGL calls (well, the ones that don't explicitly specify > contexts, such as those in GLUT or GLX). > > As for rewriting the core library, I doubt *I* will do another rewrite. But > the fact is that someone could easily generate a new Cython/Pyrex wrapper > without breaking a sweat. They would just then need to do all the project > management and maintenance on the code-base, and I quit working on the SWIG > code-base because of the maintenance headaches, so it's not really something > I want to go back to. > > The use of ctypes means that we should eventually be able to run on all of > Jython, PyPy, IronPython, Unladen Swallow and CPython with the core > Python+ctypes-only implementation. Interpreters that actually *use* the > ctypes annotations (PyPy) may eventually be able to use the fact of using > ctypes to generate almost-C-level performance from the code. > A funny side note is that ironpython can more easily run CPython compiled extensions than ctypes code at the moment. This is done by emulating the CPython API. cu, |