Hmm, all instances of this are in third-party modules (we
use Python's malloc for PyOpenGL itself). I'm hesitant to
start messing around with Togl and GLE code, as we currently
just build the respective project's trees without modification.
Is this actually stopping the build, or generating warnings?
I'd be inclined to leave put in bug reports to the two
other projects and let them decide how to deal with the
issue rather than maintaining a patch set for them.
Note: We're currently using an older version of GLE, should
try upgrading and seeing if that fixes the problem in the
GLE modules. We're using the CVS version of Togl, so it's
definitely still a problem there.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=34901
Hmm, all instances of this are in third-party modules (we
use Python's malloc for PyOpenGL itself). I'm hesitant to
start messing around with Togl and GLE code, as we currently
just build the respective project's trees without modification.
Is this actually stopping the build, or generating warnings?
I'd be inclined to leave put in bug reports to the two
other projects and let them decide how to deal with the
issue rather than maintaining a patch set for them.
Note: We're currently using an older version of GLE, should
try upgrading and seeing if that fixes the problem in the
GLE modules. We're using the CVS version of Togl, so it's
definitely still a problem there.
Logged In: YES
user_id=752864
This actually completely stops a build under
FreeBSD-5.1-Release.
-a