|
From: Ben E. <be...@hk...> - 2012-10-05 15:39:16
|
Hi Jason, > If your machine does have shader issues and they don't automatically > disable, please let us know. What would be the symptoms/output if this is happening? I get occasional reports from our users with errors like this: CShaderPrg_New-Error: vertex shader compilation failed name='default'; log follows. infoLog=cI PyMOLShader_NewFromFile-Warning: default shader files not found, loading from memory. CShaderPrg_Link-Error: Shader program failed to link name='default'; GL_MAX_VARYING_FLOATS=124 log follows. $^? CShaderPrg_New-Error: vertex shader compilation failed name='volume'; log follows. They seem to be informational, since PyMOL seeems to run reasonably well even after outputting those messages, but I can't say for sure. The graphics start up message on the machine looks pretty normal to me: Detected GLSL version 1.20. OpenGL graphics engine: GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro 4000/PCIe/SSE2 GL_VERSION: 2.1.2 NVIDIA 304.37 Adapting to Quadro hardware. Detected 24 CPU cores. Enabled multithreaded rendering. -ben -- | Ben Eisenbraun | SBGrid Consortium | http://sbgrid.org | | Harvard Medical School | http://hms.harvard.edu | |