From: Jordan W. <jwi...@gm...> - 2012-09-17 01:34:10
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Hello, **First, I'd like to apologize if you are receiving this message more than once. I kept sending it from the wrong email name** I'm making a movie, and I think I really got it down! However, I'm having trouble with independent rotations. I have nine independent objects, of which three I'm trying to get to rotate their own z-axis. Is this possible? Let me show you what I mean :) .... frame 30 rotate [0,0,1],360, object=3hmx_ant, origin=3hmx_ant rotate [0,0,1],360, object=2b1a_ant, origin=2b1a_ant rotate [0,0,1],360, object=2xwt_ant, origin=2xwt_ant #store all views mview store, object=2b1a_ant mview store, object=2b1a_h mview store, object=2b1a_l mview store, object=2xwt_ant mview store, object=2xwt_h mview store, object=2xwt_l mview store, object=3hmx_ant mview store, object=3hmx_l mview store, object=3hmx_h #reinterpolate mview reinterpolate, object=2b1a_ant mview reinterpolate, object=3hmx_ant mview reinterpolate, object=2xwt_ant .... The problem is that the rotate command uses the entire scenes y-axis rather than the objects. I understand you can supply an axis vector, but I have no idea how to do this. Essentially I want to do what movie.roll would do, but just to one object independently of the entire scene. Jordan |