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From: Bachar C. <che...@gm...> - 2012-02-15 11:21:08
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Dear All, I am a Pymol's user I would like to know how could I find the algorithm publication of three functions for superimposition of multi-structures? 1- fit 2- align 3- super I would thanks in advance for your reply Sincerely BaCh On Wed, Feb 15, 2012 at 11:31 AM, <pym...@li... > wrote: > Send PyMOL-users mailing list submissions to > pym...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/pymol-users > or, via email, send a message with subject or body 'help' to > pym...@li... > > You can reach the person managing the list at > pym...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of PyMOL-users digest..." > > > Today's Topics: > > 1. Re: Open Source PyMOL v1.5.0.1 (David Hall) > 2. Re: solid objects (Jason Vertrees) > 3. compiling Open Source PyMOL v1.5.0.1 (Thomas Stout) > 4. 1.5 version runs slow with "large" objects (Vitali Stanevich) > 5. Re: Open Source PyMOL v1.5.0.1 (?????? ??????) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 14 Feb 2012 12:03:33 -0500 > From: David Hall <li...@co...> > Subject: Re: [PyMOL] Open Source PyMOL v1.5.0.1 > To: Jason Vertrees <jas...@sc...> > Cc: pym...@li... > Message-ID: > <CAP...@ma... > > > Content-Type: text/plain; charset=ISO-8859-1 > > On Mon, Feb 13, 2012 at 2:27 PM, Jason Vertrees > <jas...@sc...> wrote: > > Greetings, > > > > It is my pleasure to announce the release of open source PyMOL > > v1.5.0.1. The source code has been committed to the open-source > > repository. It is revision 3976. An svn tag and downloadable bz2 > > source file were also created. All of this is accessible form the > > PyMOL project page on SourceForge > > (http://sourceforge.net/projects/pymol/). > > For those of you on openSUSE, I've updated the pymol packages in the > openSUSE Build Service to this release. You can test this new version > by visiting > http://software.opensuse.org/download.html?project=devel:languages:python&package=pymol > and choosing the appropriate openSUSE release and architecture. > > -David > > > > ------------------------------ > > Message: 2 > Date: Tue, 14 Feb 2012 12:40:02 -0500 > From: Jason Vertrees <jas...@sc...> > Subject: Re: [PyMOL] solid objects > To: Daniel Larsson <la...@xr...> > Cc: pym...@li... > Message-ID: > <CAA...@ma... > > > Content-Type: text/plain; charset=ISO-8859-1 > > Daniel, > > Filling clipped spheres is not yet available. We'll look at adding it. > > Cheers, > > -- Jason > > On Tue, Feb 14, 2012 at 12:00 PM, Daniel Larsson <la...@xr...> > wrote: > > Thanks for the quick reply. > > > > A closely related issue is that clipped spheres are rendered very > strangely. It seems they only consists of a half-sphere and if the clipping > plane intersects the sphere in the front-most half, then you can see > straight through it. > > > > Daniel > > > > > > On Feb 14, 2012, at 17:50 , Jason Vertrees wrote: > > > >> Daniel, > >> > >> # reset the setting > >> > >> set ray_interior_color, default > >> > >> # set the setting for each object > >> > >> set ray_interior_color, marine, protA > >> > >> set ray_interior_color, magenta, protB > >> > >> > >> PyMOL does not support this via the 'draw' command (unless you set > >> draw_mode, 3, but that's just ray tracing). Please file an RFE and > >> we'll look into it. > >> > >> Cheers, > >> > >> -- Jason > >> > >> On Tue, Feb 14, 2012 at 11:17 AM, Daniel Larsson < > la...@xr...> wrote: > >>> Hi, > >>> > >>> Is there a way to render truncated/clipped objects as "dense". I.e. a > "lid" on clipped objects, such as surfaces or spheres. > >>> > >>> Want I want is something similar to the "A sliced image" example in > the wiki gallery (http://www.pymolwiki.org/index.php/Gallery), but with > that technique I can only pick one color for all molecules. I would like to > set "ray_interior_color" different for different molecules or objects. > Basically, I want the color to be the same on the inside as on the outside. > It would be great if it would work with the "draw" command as well. > >>> > >>> Is it possible with version 1.5? Or is there a chances of having this > implemented anytime soon? > >>> > >>> Daniel > >>> > >>> > >>> > ------------------------------------------------------------------------------ > >>> Keep Your Developer Skills Current with LearnDevNow! > >>> The most comprehensive online learning library for Microsoft developers > >>> is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, > MVC3, > >>> Metro Style Apps, more. Free future releases when you subscribe now! > >>> http://p.sf.net/sfu/learndevnow-d2d > >>> _______________________________________________ > >>> PyMOL-users mailing list (PyM...@li...) > >>> Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > >>> Archives: > http://www.mail-archive.com/pym...@li... > >> > >> > >> > >> -- > >> Jason Vertrees, PhD > >> PyMOL Product Manager > >> Schr?dinger, LLC > >> > >> (e) Jas...@sc... > >> (o) +1 (603) 374-7120 > > > > > > -- > Jason Vertrees, PhD > PyMOL Product Manager > Schr?dinger, LLC > > (e) Jas...@sc... > (o) +1 (603) 374-7120 > > > > ------------------------------ > > Message: 3 > Date: Tue, 14 Feb 2012 09:32:54 -0800 > From: "Thomas Stout" <ts...@ex...> > Subject: [PyMOL] compiling Open Source PyMOL v1.5.0.1 > To: <pym...@li...> > Message-ID: > <C5F...@EX...> > Content-Type: text/plain; charset="iso-8859-1" > > Hi All - > > I am trying to compile the open-source code for PyMOL for the first time > (on CentOS) and running into all sorts of issues. Is there a listing > somewhere of all the dependencies (and their versions) that I could use as > a guide to get everything I need all at once, rather than continuing to fix > compile failures one-at-a-time (which is confusing and frustrating) > > Conversely, is there a distro that more-or-less "just works"? I can > create a virtual machine in which I compile, but I'm only allowed to have > RHEL or CentOS on my physical machine... > > Thanks! > -Tom > > > > ________________________________ > > From: Jason Vertrees [mailto:jas...@sc...] > Sent: Mon 2/13/2012 11:27 AM > To: pym...@li... > Subject: [PyMOL] Open Source PyMOL v1.5.0.1 > > > > Greetings, > > It is my pleasure to announce the release of open source PyMOL > v1.5.0.1. The source code has been committed to the open-source > repository. It is revision 3976. An svn tag and downloadable bz2 > source file were also created. All of this is accessible form the > PyMOL project page on SourceForge > (http://sourceforge.net/projects/pymol/). > > Before upgrading PyMOL -- please -- upgrade your video drivers! NVidia > and AMD/ATI cards are known to work well. But, Intel Mobile and other > low-end cards might have issues with the new rendering. The majority > of rendering anomalies are fixed by simply upgrading your video > drivers. > > You should be able to pull and build just like normal. You will need > Python 2.7. > > Some simple testing on my Linux machine shows the following > improvements in real-time rendering performance for a large protein > (58,000 atom Gro-EL, PDB 1AON) with the new open-source PyMOL code: > > Lines: > 240% increase (81 FPS to 270 FPS) > Spheres: > 864% increase (28 FPS to 270 FPS) > Sticks: > 2100% increase (8 FPS to 180 FPS) > Cartoon: > 3757% increase (27 to 270 FPS) > Surface: > 2600% increase (10 to 270 FPS) > Mesh: > 33% (180 FPS to 270 FPS) > > Your numbers will be different. This Linux machine has a powerful card > used for development > ( > http://www.amd.com/us/products/workstation/graphics/ati-firepro-3d/v8800/Pages/v8800.aspx > ). > It was generously donated by AMD. If you use an AMD/ATI card and PyMOL > works for you it's because AMD/ATI helped out. You may want to thank > them. What I've seen is that the more powerful your card the greater > the _difference_ in speed. That is, low-end cards should see > improvements in the range of tens to hundreds of percent while more > powerful cards should register improvements like mine, in the > thousands of percent for some representations. > > To quickly test performance of the new code on your machine just load > a large structure (eg. 1AON; 3R8O and 3R8T) and quickly > rotate/translate it. To see the refresh rate, type "set > show_frame_rate". The refresh rate shows up in the lower right hand > corner. Compare the frame rate, smoothness, and rendering quality when > the setting "use_shaders" is turned off and when it's turned on. > Compare different representations, each time turning on and off the > "use_shaders" setting. > > You can quickly update old PyMOL session files to the new rendering by > clicking, Settings > Rendering > Modernize after loading the old > session file. PyMOL will flip all the right settings to update > rendering. If the new code doesn't render properly, you can revert to > the old style rendering by typing: > > set use_shaders, 0 > > set sphere_mode, 0 > > > Please let us know how it goes. > > Cheers, > > -- Jason, Blaine & the PyMOL Team > > -- > Jason Vertrees, PhD > PyMOL Product Manager > Schr?dinger, LLC > > (e) Jas...@sc... > (o) +1 (603) 374-7120 > > > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > PyMOL-users mailing list (PyM...@li...) > Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users > Archives: http://www.mail-archive.com/pym...@li... > > > > This email (including any attachments) may contain material > that is confidential and privileged and is for the sole use of > the intended recipient. Any review, reliance or distribution by > others or forwarding without express permission is strictly > prohibited. If you are not the intended recipient, please > contact the sender and delete all copies. > Exelixis, Inc. reserves the right, to the extent and under > circumstances permitted by applicable law, to retain, monitor > and intercept e-mail messages to and from its systems. > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 4 > Date: Tue, 14 Feb 2012 16:27:32 -0600 > From: Vitali Stanevich <sta...@wi...> > Subject: [PyMOL] 1.5 version runs slow with "large" objects > To: pym...@li... > Message-ID: > <CAE...@ma... > > > Content-Type: text/plain; charset="iso-8859-1" > > Hi, > > I recently installed a new version of licensed pymol 1.5. It works ok with > small molecules (<25 kDa). But, unfortunately, I found that after I load > relatively large molecules (>60 kDa) everything really slows down, > movements become somewhat abrupt and etc. At the same time, I can open this > molecule with coot, generate bunch of symmetry mates, add maps, but > everything runs really smooth. How can I make pymol run smooth again > (version 1.2 worked well before)? > > Pymol: PyMOL-v1.5.0-Linux-x86_32-TclTk8.5 (I tried 64-bit with the same > result) > OS: Ubuntu 10.10 > Video card: nVidia GeForce 7150M > CPU: AMD Turion(tm) 64 X2 TL-62 (2100 MHz, 64 bits) > > Thanks, > Vitali > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > Message: 5 > Date: Wed, 15 Feb 2012 13:30:30 +0300 > From: ?????? ?????? <gon...@gm...> > Subject: Re: [PyMOL] Open Source PyMOL v1.5.0.1 > To: pym...@li... > Message-ID: > <CAC...@ma... > > > Content-Type: text/plain; charset=UTF-8 > > Hi all! > I've just installed a new version of PyMol, but when I select a > repersentation different to the default, it displays a blank screen > and returns > > unsupported IR in fragment shader 13 > unsupported IR in fragment shader 13 > unsupported IR in fragment shader 13 > unsupported IR in fragment shader 13 > unsupported IR in fragment shader 13 > > I run PyMol n Debian Squeeze x64, I have an integrated video > > Detected OpenGL version 2.0 or greater. Shaders available. > Detected GLSL version 1.20. > OpenGL graphics engine: > GL_VENDOR: Tungsten Graphics, Inc > GL_RENDERER: Mesa DRI Intel(R) G41 GEM 20091221 2009Q4 > GL_VERSION: 2.1 Mesa 7.7.1 > > -- > > Andrew Gonchar > > > > ------------------------------ > > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > > ------------------------------ > > _______________________________________________ > PyMOL-users mailing list > PyM...@li... > https://lists.sourceforge.net/lists/listinfo/pymol-users > > > End of PyMOL-users Digest, Vol 69, Issue 12 > ******************************************* > |