ThreadReception falldown when client recive ball message
breakout/arkanoid clone multiplayers network game at 360°!
Status: Beta
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ginoingras
v1.0.6 got a bug in multiplayer (single player work well).
on ThreadReception, line 955 sould be "idx = eval(ligne[1])" instead of "print ("th_R_B:%s\n" %(ligne[0]) )"
this cause ThreadReception falldown when client recive ball message (multiplayer only)
Anonymous
fixed in 1.0.7rc1