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From: Elias P. <el...@us...> - 2008-03-18 02:22:28
|
On Mon, 2008-03-17 at 16:09 -0600, Luke Paireepinart wrote: > Hello, everyone. > I'm a Computer Science student looking for python-related GSoC > projects. Is there a place where project ideas are posted for PyAllegro? > Thanks, > -Luke We did not apply to GSoC as a mentoring organization (unless I'm missing something) - so not sure how it would work. Best place to find info is probably the GSoC pages, maybe they have something for general open source projects without a mentoring organization. -- Elias Pschernig <el...@us...> |
From: Luke P. <vp...@tx...> - 2008-03-17 21:09:55
|
Hello, everyone. I'm a Computer Science student looking for python-related GSoC projects. Is there a place where project ideas are posted for PyAllegro? Thanks, -Luke |
From: Grzegorz A. H. <gr...@ti...> - 2007-07-31 06:19:53
|
On 2007-07-29, Tristan Ankerstar <tr...@an...> wrote: > ...here's the actual attachment. Whoops. > > gcc -pthread -fno-strict-aliasing -DNDEBUG -g -O2 -Wall -Wstrict-prototypes -fPIC -I/usr/include -I/usr/include/python2.5 -c _alpymodule.c -o build/temp.linux-i686-2.5/_alpymodule.o -Wno-deprecated-declarations -Werror > src/_alpymodule.c.in:28:20: error: Python.h: No such file or directory > src/_alpymodule.c.in:37: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token > src/_alpymodule.c.in:74: error: expected specifier-qualifier-list before ‘PyObject_HEAD’ The first error line tells that Python.h is not found, and therefore all python related tokens like structures will make the compilation fail. You will need to get the python-dev package which includes Python's development headers required to compile native extension modules. If you already have the package you would have to find out why it is not being included. By default you can see in the gcc commandline that distutils is forcing an include of the path /usr/include/python2.5. If the headers are somewhere else, I think you could create a symbolic link to them using that path. Probably easier than modifying distutils, though you should report a bug to your distro about this. Talking about packages, you will also need Allegro's development one. |
From: Grzegorz A. H. <gr...@ti...> - 2007-07-30 06:45:55
|
On 2007-07-29, Tristan Ankerstar <tr...@an...> wrote: > Hi. I'm part of a team putting together a game in python. We're > in the process of try to switch our graphics/gaming library > to allegro, and pyallegro (specifically alpy) looks like the > perfect tool. However... I can't seem to get it to compile. I > have python 2.4 installed, I have allegro 4.2 installed (both from > ubuntu debs) and I'm not a complete idiot, quite. However, well, > "python setup.py build" seems to fail horribly. I've attached the > output in a file. The attachment is missing or SF ate it. If you have problems sending the attachment try using SF's patch tracker or put it on some web. > Thanks! And thanks for the work, guys, this wrapper theoretically > makes decent development a whole lot more pleasant. Not to burst your bubble but alpy is quite crude, doesn't offer much advantage over the C api other than being used from a language more comfortable than C. The whole api is not wrapped: there are obvious stuff like 3d functions but others may have to be wrapped too. Please evaluate the whole thing with detail before proceeding, or you may have trouble later. Also, python is very bad with APIs that have to modify lots of memory buffers, so you should expect a slowdown from normal C code. |
From: Tristan A. <tr...@an...> - 2007-07-30 02:53:19
|
Hi. I'm part of a team putting together a game in python. We're in the process of try to switch our graphics/gaming library to allegro, and pyallegro (specifically alpy) looks like the perfect tool. However... I can't seem to get it to compile. I have python 2.4 installed, I have allegro 4.2 installed (both from ubuntu debs) and I'm not a complete idiot, quite. However, well, "python setup.py build" seems to fail horribly. I've attached the output in a file. Probably I'm doing or forgetting to do something silly, and I apologize for the harassment, but if anyone can offer any insight, that would be fantastic. Thanks! And thanks for the work, guys, this wrapper theoretically makes decent development a whole lot more pleasant. |
From: Grzegorz A. H. <gr...@ti...> - 2007-04-29 17:34:03
|
Hello boys and girls. I'm not dead yet. There's a new release on the SourceForge download page. Right now ssh access doesn't seem to be working, so I'll update the web page later. |
From: SourceForge.net <no...@so...> - 2007-03-24 14:52:50
|
Patches item #1687412, was opened at 2007-03-24 07:52 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=376094&aid=1687412&group_id=22470 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alpy (C version) Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Grzegorz Adam Hankiewicz (gradha) Summary: OpenGL support Initial Comment: Here's a small conceptual patch to allow using OpenGL from Python. Is something like that interesting to AlPy? (Requires AllegroGL and PyOpenGL.) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=376094&aid=1687412&group_id=22470 |
From: SourceForge.net <no...@so...> - 2007-02-13 13:34:34
|
Patches item #1658954, was opened at 2007-02-13 13:34 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=376094&aid=1658954&group_id=22470 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Connelly (connelly) Assigned to: Nobody/Anonymous (nobody) Summary: Add tostring(), topil(), fromstring(), frompil() Initial Comment: I added tostring(), topil(), fromstring(), frompil() methods to the Bitmap class. Then I noticed that there is a from_string() method which already exists in the Bitmap class (I didn't see it because it didn't show up in the documentation). This patch is also diff'ed against the "post-templated" source and text files as opposed to the "pre-templated" source and text files (as I didn't realize that the C file was the output of a templating process). In general frustration, I am submitting this patch, so that either (a) You can tell me, "No this API is entirely wrong; here's how to change it" and I can resubmit; (b) You can use this code as a reference to develop your preferred API; or (c) You can remove the undocumented from_string() and just incorporate the patch as-is. Let me know what your preferences are. >From the patched documentation: * fromstring(str, mode, w, h, s, stride=-1) -> Bitmap Static method, creates a bitmap from a string of raw color data. Here mode should be one of 'RGB', 'RGBA', 'ARGB', 'BGR', 'BGRA', 'ABGR', w and h are the size of the raw image, and s is a string with the contents of the raw image. By default, it is assumed that rows are packed in without any extra padding; to change this, supply the stride argument, which specifies the size in bytes of each row. * frompil(img) -> Bitmap Static method, creates an alpy Bitmap from a Python Imaging Library (PIL) Image.Image instance. The conversion is done in RGB format, so any alpha channel will be lost. PIL is only required if this method is called; it is not required in general for alpy. * tostring(mode='RGB', stride=-1) -> str Converts a bitmap to a raw string of color data. Here mode should be one of 'RGB', 'RGBA', 'ARGB', 'BGR', 'BGRA', 'ABGR'. By default, it is assumed that rows are packed in without any extra padding; to change this, supply the stride argument, which specifies the size in bytes of each row. * topil() -> Image.Image instance Converts a bitmap to a Python Imaging Library (PIL) Image.Image instance. The conversion is done in RGB format, so any alpha channel will be lost. PIL is only required if this method is called; it is not required in general for alpy. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=376094&aid=1658954&group_id=22470 |
From: Grzegorz A. H. <gr...@ti...> - 2006-09-14 19:53:50
|
On 2006-08-01, "SourceForge.net" <no...@so...> wrote: > Feature Requests item #1532836, was opened at 2006-08-01 20:51 > Message generated for change (Tracker Item Submitted) made by Item Submitter > You can respond by visiting: > https://sourceforge.net/tracker/?func=detail&atid=376095&aid=1532836&group_id=22470 > Submitted By: ACE91 (ace91) > Assigned to: Nobody/Anonymous (nobody) > Summary: Precompiled Windows Binary For those not monitoring the thread, I've managed to make windows prebuilt binaries. I'll be making a new release in the near future for them. |
From: Grzegorz A. H. <gr...@ti...> - 2006-08-25 20:33:35
|
On 2006-07-27, Andrew Fine <ete...@ho...> wrote: > I'm making a cutdown version of Python that is very strongly > Allegro focused. Your project looks very interesting. Shame I don't see how to use it under Linux, and I don't have any Windows boxes. There's no web page I can see though. Would you like to join the pyallegro.sf.net site? Or at least get a link to the SourceForge downloads from it. > I'm using your _alpymodule.c, but I've reworked the alpy.py script > into Allegro.py to present a hopefully more elegant interface. > Would you be interested in it? I can see how using inheritance much typing could be avoided, but I don't like this style myself very much because you end up with a sort of really big class in your main program, and it gets confusing if you want to otherwise use your own stuff in the class. I imagine it could also be problematic for software divided in modules. Would they instance also themselves as children of the Allegro class? What happens with global resources like screen? Do they get shared correctly? With regards to the module online help, is it of any use to you? Is it true that windows IDEs show the help when you hover over some function? I only use it from the interactive shell (ipython) and works quite well, but hopefully other people find it useful too! |
From: SourceForge.net <no...@so...> - 2006-08-02 00:51:28
|
Feature Requests item #1532836, was opened at 2006-08-01 20:51 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=376095&aid=1532836&group_id=22470 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Submitted By: ACE91 (ace91) Assigned to: Nobody/Anonymous (nobody) Summary: Precompiled Windows Binary Initial Comment: I have had no end of trouble compiling this extension under Windows--I have tried with both Visual C++ 6 and Visual C++.NET 2005, and with both the .NET Framework 1.1 and 2.0, and none of them have worked. I would appreciate it if a precompiled Windows binary similar to those available for most other Python extensions was available for this one, so that developers would not have to compile it from source. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=376095&aid=1532836&group_id=22470 |
From: Andrew F. <ete...@ho...> - 2006-07-27 19:31:32
|
Dear Grzegorz, I'm making a cutdown version of Python that is very strongly Allegro focused. I'm using your _alpymodule.c, but I've reworked the alpy.py script into Allegro.py to present a hopefully more elegant interface. Would you be interested in it? Thanks, The Eternal Squire www.sourceforge.net\projects\dietpython _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ |
From: Grzegorz A. H. <gr...@ti...> - 2006-07-09 15:29:43
|
Hello there. I've finished (or hope so) the Python unicode string support. The new exunicode examples show how easy it is to show Unicode characters in Python compared to the Allegro C version. Enjoy! |
From: AKX <th...@gm...> - 2006-04-27 20:03:41
|
> Have you heard of somebody using it? Unfortunately, as of yet I think I'm the only one. ;) I guess a full-blown example game (somewhat in the works *shrug*) would help. > It makes me wonder why people don't turn to such solutions. They don't know? *yaaawn* Good night :) |
From: Grzegorz A. H. <gr...@ti...> - 2006-04-27 18:03:48
|
On 2006-04-27, AKX <th...@gm...> wrote: > Actually a modified version of JPGAlleg is included in my > wrapper. The wrapper supports png, jpeg and animated gif > loading out of the box, provided you have the libpng library > available. Other loader libraries are included. I guess you are right in that including the libraries with the python version (instead of the other way round) is easier for users. So basically you offer Allegro + popular addons + higher level language. Have you heard of somebody using it? It makes me wonder why people don't turn to such solutions. Just today I had to write a program which modifies images, and it would have taken me ten times more to do it in C rather than python. |
From: AKX <th...@gm...> - 2006-04-27 09:55:44
|
Actually a modified version of JPGAlleg is included in my wrapper. The wrapper supports png, jpeg and animated gif loading out of the box, provided you have the libpng library available. Other loader libraries are included. On 4/26/06, Grzegorz Adam Hankiewicz <gr...@ti...> wrote: > I wrote a really simple python binding for > http://www.ecplusplus.com/index.php?page=3Dprojects&pid=3D1 which I > already sent to Angelo. Just to test, I'm posting it here. I think > it should work with the pyrex wrapper too. > > |
From: Grzegorz A. H. <gr...@ti...> - 2006-04-26 20:24:20
|
I wrote a really simple python binding for http://www.ecplusplus.com/index.php?page=projects&pid=1 which I already sent to Angelo. Just to test, I'm posting it here. I think it should work with the pyrex wrapper too. |
From: Grzegorz A. H. <gr...@ti...> - 2006-03-26 22:17:51
|
Many documentation improvements and a bugfix for Bitmap.polygon(). Get it from: http://sourceforge.net/project/showfiles.php?group_id=22470&package_id=163640 |
From: Grzegorz A. H. <gr...@ti...> - 2006-03-21 21:15:01
|
On 2006-03-21, Connelly Barnes <con...@ya...> wrote: > I don't know if you guys check your SF patches regularly. Uh, actually I wasn't doing this. I've modified now all forums to notify this mailing list when something new is posted. > Anyway, I patched Bitmap.polygon() so it works (it's a trivial > patch), so you may wish to check the SF patch site. Cool, already commited into SVN. Since I'm at it, do you actually use pyallegro for something useful? Do you use the last release of the SVN version? |
From: Connelly B. <con...@ya...> - 2006-03-21 09:29:12
|
Hi, I don't know if you guys check your SF patches regularly. Anyway, I patched Bitmap.polygon() so it works (it's a trivial patch), so you may wish to check the SF patch site. - Connelly Barnes __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |
From: AKX <th...@gm...> - 2006-03-18 18:20:46
|
Hello again, I just added the long overdue Win32 binaries of the current PyAlleg version to the file release system, with and without alleg42.dll... They're built with MingW on Windows XP (ANSI and all) for Python 2.4. Don't know when I'll get around to adding more features to PyAlleg, though. |
From: Grzegorz A. H. <gr...@ti...> - 2006-03-16 21:40:10
|
On 2006-03-16, AKX <th...@gm...> wrote: > Right. I'll abandon updating the CVS now, if that's OK - mostly > because I like SVN a lot more... Sure, that's the idea. > so if you want to do some deleting/archiving (attic? dunno) > or other stuff for the CVS, perhaps some notice that further > development will be in SVN, or something, go ahead :) It doesn't hurt keeping it there, at least for a few months. |
From: AKX <th...@gm...> - 2006-03-16 12:30:54
|
Right. I'll abandon updating the CVS now, if that's OK - mostly because I like SVN a lot more... so if you want to do some deleting/archiving (attic? dunno) or other stuff for the CVS, perhaps some notice that further development will be in SVN, or something, go ahead :) I'll try to wrap a couple new functions in the near(ish) future, for example background_mode is a good thing to have. AKX. On 3/15/06, Grzegorz Adam Hankiewicz <gr...@ti...> wrote: > On 2006-03-15, AKX <th...@gm...> wrote: > > Well, I don't really care. > > Do what you think is best.. I just want to do commits and updates ;) > > Done. Root is http://svn.sourceforge.net/viewcvs.cgi/pyallegro/, > with alpy and pyrex subdirectories. In order to work with pyrex > you would do: > > svn co https://svn.sourceforge.net/svnroot/pyallegro/pyrex/trunk pyrex > > I could do all the structure reshuffling in a single commit without > net access. Really cool. I just wish there was some kind of log > cache, because I use that feature quite often. > |
From: Grzegorz A. H. <gr...@ti...> - 2006-03-15 21:13:40
|
On 2006-03-15, AKX <th...@gm...> wrote: > Well, I don't really care. > Do what you think is best.. I just want to do commits and updates ;) Done. Root is http://svn.sourceforge.net/viewcvs.cgi/pyallegro/, with alpy and pyrex subdirectories. In order to work with pyrex you would do: svn co https://svn.sourceforge.net/svnroot/pyallegro/pyrex/trunk pyrex I could do all the structure reshuffling in a single commit without net access. Really cool. I just wish there was some kind of log cache, because I use that feature quite often. |
From: AKX <th...@gm...> - 2006-03-15 13:20:56
|
Well, I don't really care. Do what you think is best.. I just want to do commits and updates ;) On 3/15/06, Grzegorz Adam Hankiewicz <gr...@ti...> wrote: > > Subversion Server: https://svn.sourceforge.net > > Path to Repository: /svnroot/pyallegro > > > > I wonder about the /svnroot/ part, since you already access > > svn.sourceforge.net... > > So they are using https and wonder about poor SVN > performance... anyway, the import is done I believe the first > thing should be to reorganise the hiearchy. Since both projects > are different, instead of the typical branch-trunk-tag/project we > could move it to project/branch-trunk-tag. > > Is that ok? > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting langua= ge > that extends applications into web and mobile media. Attend the live webc= ast > and join the prime developer group breaking into this new coding territor= y! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Pyallegro-general mailing list > Pya...@li... > https://lists.sourceforge.net/lists/listinfo/pyallegro-general > |