[Py3d-worlds-developer] new cache system
Status: Alpha
Brought to you by:
jhamel
From: Jürgen H. <jh...@cy...> - 2010-02-19 19:16:52
|
Hi all, I think about to setup a cache system for the sim server, perhaps it should work in this way: in the cache are ever 2 files, the data filed called uuid.png or whatever and the crc file, called uuid.crc. Now the sim-server call first only for the crc from the asset-server, then the simserver check, if both crc are the same, if so, it loads from the cache, if not, it loads from the assetserver and store it in the cache. Also the first neworking stuff works now, so we can now try to program a little viewer for our sim. Jürgen -- Cyrus-Computer GmbH Linux Server Support Jürgen Hamel Cuon - Warenwirtschaft mit Linux http://www.cuon.org Twitter: cuonOne Jabber: jh...@cu... |