So I just am curious about how you feel about posting in our very own forum for developing this project. I know we got live chat and all but sometimes I might not get on there and might be easier to post things here.
Anyways I wanted to tell you that when submitting files to the project you must update the local files with a Commit then Push those files into the SF directory. At least thats what I understand from reading about this stuff.
Also I tried creating an empty folder structure to be pushed to the SF repo but it didn't work, figure there needs to be actual files in those folders for it to matter. I added some music to include in the game, they are from Newgrounds and will require artist credit and they cannot be used for commercial purposes but I figure we could use it anyways. Tried to find some decent soud effects but most of those sites required an account. Anyways I am going to figure out how to code some nice particles and I was wondering if you wouldn't mind creating a character to move around.
I was thinking that the code would have at least 2 packages, one for game entities and one for an engine that would generate arenas. Perhaps we will have a few more but at least that is a start.
Dungeons shouldn't be too hard to generate we can use some sort of array or something that has like 100 x 100 dimensions each defining a small bit of the map. Enemies could spawn based on spawn points that the player would have to destroy and move about the dungeon. at the end of a dungeon there will be a "boss" and defeating him would be their goals.
I figure that i we make the design right that these entities would have some controller, basic controllers could be simply defined as, AI, physics, Input/Player.
So some basic goals
Dungeon Generator
Entity Models
Physic Controller
Player Controller
AI Controller
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Yeah I have been meaning on connecting with you about the commit system. I don't know if you noticed but the files I push are being pushed into the 'master' branch whereas the files you are pushing are going into the 'code' branch, I can't seem to get them to push to the same branch.
I will draw a simple character and code the movement just to play around with. We can change it as we go if we don't like the look or whatnot.
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it is probably either the url or the branch you are synced to, one of the settings in the UI states "branch" dunno, when you type in your own I think it creates a new branch
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
So I just am curious about how you feel about posting in our very own forum for developing this project. I know we got live chat and all but sometimes I might not get on there and might be easier to post things here.
Anyways I wanted to tell you that when submitting files to the project you must update the local files with a Commit then Push those files into the SF directory. At least thats what I understand from reading about this stuff.
Also I tried creating an empty folder structure to be pushed to the SF repo but it didn't work, figure there needs to be actual files in those folders for it to matter. I added some music to include in the game, they are from Newgrounds and will require artist credit and they cannot be used for commercial purposes but I figure we could use it anyways. Tried to find some decent soud effects but most of those sites required an account. Anyways I am going to figure out how to code some nice particles and I was wondering if you wouldn't mind creating a character to move around.
I was thinking that the code would have at least 2 packages, one for game entities and one for an engine that would generate arenas. Perhaps we will have a few more but at least that is a start.
Dungeons shouldn't be too hard to generate we can use some sort of array or something that has like 100 x 100 dimensions each defining a small bit of the map. Enemies could spawn based on spawn points that the player would have to destroy and move about the dungeon. at the end of a dungeon there will be a "boss" and defeating him would be their goals.
I figure that i we make the design right that these entities would have some controller, basic controllers could be simply defined as, AI, physics, Input/Player.
So some basic goals
Yeah I have been meaning on connecting with you about the commit system. I don't know if you noticed but the files I push are being pushed into the 'master' branch whereas the files you are pushing are going into the 'code' branch, I can't seem to get them to push to the same branch.
I will draw a simple character and code the movement just to play around with. We can change it as we go if we don't like the look or whatnot.
it is probably either the url or the branch you are synced to, one of the settings in the UI states "branch" dunno, when you type in your own I think it creates a new branch