PURITY
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IGF Judges: see IGF_readme.txt for information regarding the build submitted for IGF.
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Purity is an abstract first-person shooter. If you're reading this, you have an early pre-release build of it.
Running
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If you've got a pre-compiled Windows build, just click the "purity.bat" file and a tutorial map will open up.
If you're running from SVN on Linux, the "runmap.sh" script in the base dir will do the same.
Once in-game, hit the ~ key to open the console. Type "map [mapname]" to try another map. Pressing TAB auto-completes console commands, and pressing TAB after you've typed just "map ", with the space, will list all the available maps.
Controls
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W, A, S, D / arrow keys: move forward, left, back, right
Mouse: turn/aim
Left mouse button: charge/fire PULS attack
Middle mouse button: charge/fire BOM attack
Right mouse button: fire TRASE attack
Spacebar: fire SPHEER attack
Mouse wheel Up/Down: zoom view in/out
Play the tutorial map for a full explanation of how everything works.
Thanks
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Purity is based on the icculus.org version of id Software's Quake 3 Arena source.
http://ioquake3.org
http://www.idsoftware.com/business/idtech3
Purity uses particle and trail system code from Tremulous, another ioquake3-based project.
http://tremulous.net
Purity uses Gord Allott's ioq3 patch for framebuffer support (used for bloom fx).
http://bugzilla.icculus.org/show_bug.cgi?id=3422
See the in-game credits for full thanks.
More info
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COPYING.txt - GNU General Public License
COMPILING.txt - instructions on compiling from source
docs/README.ioq3 - ioquake3 readme
docs/tasks.txt - roadmap to 1.0 and beyond
Official site:
http://vectorpoem.com/purity/
Official updates:
http://vectorpoem.com/news/
SVN changelog on SourceForge project page:
http://purityq3.svn.sourceforge.net/viewvc/purityq3/?view=log
Dev update thread:
http://forums.tigsource.com/index.php?topic=1811